Files
Seek-Battle-Evacuate/Assets/GameFramework/Scripts/Runtime/Entity/EntityComponent.EntityGroup.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

75 lines
1.8 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class EntityComponent : GameFrameworkComponent
{
[Serializable]
private sealed class EntityGroup
{
[SerializeField]
private string m_Name = null;
[SerializeField]
private float m_InstanceAutoReleaseInterval = 60f;
[SerializeField]
private int m_InstanceCapacity = 16;
[SerializeField]
private float m_InstanceExpireTime = 60f;
[SerializeField]
private int m_InstancePriority = 0;
public string Name
{
get
{
return m_Name;
}
}
public float InstanceAutoReleaseInterval
{
get
{
return m_InstanceAutoReleaseInterval;
}
}
public int InstanceCapacity
{
get
{
return m_InstanceCapacity;
}
}
public float InstanceExpireTime
{
get
{
return m_InstanceExpireTime;
}
}
public int InstancePriority
{
get
{
return m_InstancePriority;
}
}
}
}
}