Files
Seek-Battle-Evacuate/Assets/GameFramework/Scripts/Runtime/Resource/BuiltinVersionListSerializer.ResourcePackVersionListDeserializeCallback.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

53 lines
2.5 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using System.IO;
using System.Text;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 内置版本资源列表序列化器。
/// </summary>
public static partial class BuiltinVersionListSerializer
{
/// <summary>
/// 反序列化资源包版本资源列表(版本 0)回调函数。
/// </summary>
/// <param name="stream">指定流。</param>
/// <returns>反序列化的资源包版本资源列表(版本 0)。</returns>
public static ResourcePackVersionList ResourcePackVersionListDeserializeCallback_V0(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
int dataOffset = binaryReader.ReadInt32();
long dataLength = binaryReader.ReadInt64();
int dataHashCode = binaryReader.ReadInt32();
int resourceCount = binaryReader.Read7BitEncodedInt32();
ResourcePackVersionList.Resource[] resources = resourceCount > 0 ? new ResourcePackVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
long offset = binaryReader.Read7BitEncodedInt64();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
int compressedLength = binaryReader.Read7BitEncodedInt32();
int compressedHashCode = binaryReader.ReadInt32();
resources[i] = new ResourcePackVersionList.Resource(name, variant, extension, loadType, offset, length, hashCode, compressedLength, compressedHashCode);
}
return new ResourcePackVersionList(dataOffset, dataLength, dataHashCode, resources);
}
}
}
}