Files
Seek-Battle-Evacuate/Assets/Scripts/UI/Generated/CombatRandinessView.cs
T
2026-08-30 07:48:19 +08:00

22 lines
1.0 KiB
C#

// <auto-generated />
using UnityEngine;
namespace UI
{
[DisallowMultipleComponent]
public partial class CombatRandinessView : MonoBehaviour
{
[SerializeField] public global::UnityEngine.UI.Text squadMemberText;
[SerializeField] public global::UnityEngine.RectTransform characterSlotRoot;
[SerializeField] public global::UI.CharacterSlotItem characterSlotTemplate;
[SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup;
[SerializeField] public global::UnityEngine.UI.InputField seedInput;
[SerializeField] public global::UnityEngine.UI.Button randomizeButton;
[SerializeField] public global::UnityEngine.UI.Text partyMemberText;
[SerializeField] public global::UnityEngine.UI.Text selectMapNumber;
[SerializeField] public global::UnityEngine.UI.Text timeLimitText;
[SerializeField] public global::UnityEngine.UI.Button beginRunButton;
[SerializeField] public global::UnityEngine.UI.Text storageInfoText;
}
}