Files
Seek-Battle-Evacuate/Assets/GameFramework/Scripts/Runtime/Sound/DefaultSoundHelper.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

37 lines
1.1 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认声音辅助器。
/// </summary>
public class DefaultSoundHelper : SoundHelperBase
{
private ResourceComponent m_ResourceComponent = null;
/// <summary>
/// 释放声音资源。
/// </summary>
/// <param name="soundAsset">要释放的声音资源。</param>
public override void ReleaseSoundAsset(object soundAsset)
{
m_ResourceComponent.UnloadAsset(soundAsset);
}
private void Start()
{
m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
if (m_ResourceComponent == null)
{
Log.Fatal("Resource component is invalid.");
return;
}
}
}
}