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Seek-Battle-Evacuate/Assets/GameMain/Scripts/Base/Gen/Tables.cs
T

139 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public partial class Tables
{
/// <summary>
/// 全局零散配置(单例)
/// </summary>
public TbGlobalConfig TbGlobalConfig {get; }
public TbFormatText TbFormatText {get; }
/// <summary>
/// 稀有度搜索时间
/// </summary>
public TbRarityConfig TbRarityConfig {get; }
/// <summary>
/// 难度与怪物池
/// </summary>
public TbDifficultyConfig TbDifficultyConfig {get; }
/// <summary>
/// 玩家角色
/// </summary>
public TbCharacterConfig TbCharacterConfig {get; }
/// <summary>
/// 普通攻击、技能和敌人行动
/// </summary>
public TbBattleActionConfig TbBattleActionConfig {get; }
/// <summary>
/// 警惕与视野参数
/// </summary>
public TbThreatLevelConfig TbThreatLevelConfig {get; }
/// <summary>
/// 敌人属性与行为
/// </summary>
public TbEnemyConfig TbEnemyConfig {get; }
/// <summary>
/// 地图敌人对应的战斗队伍
/// </summary>
public TbEnemyPartyConfig TbEnemyPartyConfig {get; }
/// <summary>
/// 战利品、装备与消耗品
/// </summary>
public TbItemConfig TbItemConfig {get; }
/// <summary>
/// 五种物资点刷新规则
/// </summary>
public TbResourcePointConfig TbResourcePointConfig {get; }
/// <summary>
/// 敌人独立掉落表
/// </summary>
public TbEnemyDropConfig TbEnemyDropConfig {get; }
/// <summary>
/// 实体配置
/// </summary>
public TbEntityConfig TbEntityConfig {get; }
/// <summary>
/// 音乐配置
/// </summary>
public TbMusicConfig TbMusicConfig {get; }
/// <summary>
/// 场景配置
/// </summary>
public TbSceneConfig TbSceneConfig {get; }
/// <summary>
/// 声音配置
/// </summary>
public TbSoundConfig TbSoundConfig {get; }
/// <summary>
/// 界面配置
/// </summary>
public TbUIFormConfig TbUIFormConfig {get; }
/// <summary>
/// 界面音效配置
/// </summary>
public TbUISoundConfig TbUISoundConfig {get; }
/// <summary>
/// 图片资源配置
/// </summary>
public TbSpriteConfig TbSpriteConfig {get; }
public Tables(System.Func<string, ByteBuf> loader)
{
TbGlobalConfig = new TbGlobalConfig(loader("tbglobalconfig"));
TbFormatText = new TbFormatText(loader("tbformattext"));
TbRarityConfig = new TbRarityConfig(loader("tbrarityconfig"));
TbDifficultyConfig = new TbDifficultyConfig(loader("tbdifficultyconfig"));
TbCharacterConfig = new TbCharacterConfig(loader("tbcharacterconfig"));
TbBattleActionConfig = new TbBattleActionConfig(loader("tbbattleactionconfig"));
TbThreatLevelConfig = new TbThreatLevelConfig(loader("tbthreatlevelconfig"));
TbEnemyConfig = new TbEnemyConfig(loader("tbenemyconfig"));
TbEnemyPartyConfig = new TbEnemyPartyConfig(loader("tbenemypartyconfig"));
TbItemConfig = new TbItemConfig(loader("tbitemconfig"));
TbResourcePointConfig = new TbResourcePointConfig(loader("tbresourcepointconfig"));
TbEnemyDropConfig = new TbEnemyDropConfig(loader("tbenemydropconfig"));
TbEntityConfig = new TbEntityConfig(loader("tbentityconfig"));
TbMusicConfig = new TbMusicConfig(loader("tbmusicconfig"));
TbSceneConfig = new TbSceneConfig(loader("tbsceneconfig"));
TbSoundConfig = new TbSoundConfig(loader("tbsoundconfig"));
TbUIFormConfig = new TbUIFormConfig(loader("tbuiformconfig"));
TbUISoundConfig = new TbUISoundConfig(loader("tbuisoundconfig"));
TbSpriteConfig = new TbSpriteConfig(loader("tbspriteconfig"));
ResolveRef();
}
private void ResolveRef()
{
TbGlobalConfig.ResolveRef(this);
TbFormatText.ResolveRef(this);
TbRarityConfig.ResolveRef(this);
TbDifficultyConfig.ResolveRef(this);
TbCharacterConfig.ResolveRef(this);
TbBattleActionConfig.ResolveRef(this);
TbThreatLevelConfig.ResolveRef(this);
TbEnemyConfig.ResolveRef(this);
TbEnemyPartyConfig.ResolveRef(this);
TbItemConfig.ResolveRef(this);
TbResourcePointConfig.ResolveRef(this);
TbEnemyDropConfig.ResolveRef(this);
TbEntityConfig.ResolveRef(this);
TbMusicConfig.ResolveRef(this);
TbSceneConfig.ResolveRef(this);
TbSoundConfig.ResolveRef(this);
TbUIFormConfig.ResolveRef(this);
TbUISoundConfig.ResolveRef(this);
TbSpriteConfig.ResolveRef(this);
}
}
}