Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/Base/Definition/DataStruct/CharacterSave.cs
T
2026-08-30 22:25:23 +08:00

31 lines
794 B
C#

namespace SepCore.Definition
{
/// <summary>
/// 存档中的角色。
/// </summary>
[System.Serializable]
public struct CharacterSave
{
/// <summary>
/// 角色 ID,对应 CharacterConfig.Id。
/// </summary>
public int characterId;
/// <summary>
/// 武器栏物品 ID,0 表示空栏。
/// </summary>
public int weaponItemId;
/// <summary>
/// 防具栏物品 ID,0 表示空栏。
/// </summary>
public int armorItemId;
public CharacterSave(int characterId, int weaponItemId, int armorItemId)
{
this.characterId = characterId;
this.weaponItemId = weaponItemId;
this.armorItemId = armorItemId;
}
}
}