Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/Base/Gen/BattleActionConfig.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

84 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class BattleActionConfig : Luban.BeanBase
{
public BattleActionConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
ActionType = (BattleActionType)_buf.ReadInt();
TargetType = (BattleTargetType)_buf.ReadInt();
MpCost = _buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Effects = new System.Collections.Generic.List<BattleEffect>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { BattleEffect _e0; _e0 = BattleEffect.DeserializeBattleEffect(_buf); Effects.Add(_e0);}}
}
public static BattleActionConfig DeserializeBattleActionConfig(ByteBuf _buf)
{
return new BattleActionConfig(_buf);
}
/// <summary>
/// 行动ID
/// </summary>
public readonly int Id;
/// <summary>
/// 显示名
/// </summary>
public readonly string Name;
/// <summary>
/// 行动类型
/// </summary>
public readonly BattleActionType ActionType;
/// <summary>
/// 目标选择方式
/// </summary>
public readonly BattleTargetType TargetType;
/// <summary>
/// MP消耗
/// </summary>
public readonly int MpCost;
/// <summary>
/// 简单数值效果列表
/// </summary>
public readonly System.Collections.Generic.List<BattleEffect> Effects;
public const int __ID__ = -690357744;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in Effects) { _e?.ResolveRef(tables); }
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "actionType:" + ActionType + ","
+ "targetType:" + TargetType + ","
+ "mpCost:" + MpCost + ","
+ "effects:" + Luban.StringUtil.CollectionToString(Effects) + ","
+ "}";
}
}
}