Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/Base/Gen/EntityConfig.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

56 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class EntityConfig : Luban.BeanBase
{
public EntityConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
AssetName = _buf.ReadString();
}
public static EntityConfig DeserializeEntityConfig(ByteBuf _buf)
{
return new EntityConfig(_buf);
}
/// <summary>
/// 实体编号
/// </summary>
public readonly int Id;
/// <summary>
/// 资源名称
/// </summary>
public readonly string AssetName;
public const int __ID__ = 436072741;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "assetName:" + AssetName + ","
+ "}";
}
}
}