46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using GameFramework.Fsm;
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using GameFramework.Procedure;
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using SepCore.UI;
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namespace SepCore.Procedure
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{
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public class ProcedureMenu : ProcedureBase
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{
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protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnInit(procedureOwner);
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}
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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DialogParams context = new DialogParams()
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{
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Message = "This is a test dialog.",
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Title = "This is a test dialog.",
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Mode = 2,
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ConfirmText = "确认",
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CancelText = "取消",
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};
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GameEntry.UI.OpenDialog(context);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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}
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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}
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protected override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnDestroy(procedureOwner);
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}
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}
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}
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