10 lines
1.1 KiB
Markdown
10 lines
1.1 KiB
Markdown
# Combat Logic — Review Log
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## Review — 2026-04-27 — Verdict: NEEDS REVISION (revised same session)
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Scope signal: M
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Specialists: game-designer (critic), systems-designer (analyst), qa-lead (test-engineer), unity-specialist (architect), performance-analyst (general-purpose)
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Blocking items: 13 | Recommended: 9
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Summary: The hit-detection infrastructure (shapes, pipeline, edge cases, events) was solid, but three fundamental gaps blocked implementation: (1) the Player Fantasy described a parry mechanic that didn't exist in the design, (2) pure RNG crit contradicted the "Skill Over Stats" pillar, and (3) cross-system contracts (EnemyState, Vector3 boundary, AttackData construction, Blood Energy bridge) were undefined. All 13 blockers were resolved in the same session via targeted additions: full parry subsystem, positional crit system, defined structs, L0/L1 boundary contracts, spatial grid, and NonAlloc memory pattern. Form dimensions rebalanced (Mist 3.8, Wolf width 1.0, Human angle 100°). GDD now ready for implementation pending a lightweight re-review pass.
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