gameplay refine
1. 优化 ResolutionAdapter 的分辨率适配问题 2. 调整 SpriteCache 的资源路径拼接 3. 引入 StoryDirector 做各玩法的胶水 4. 导入和改名资源便于代码查询路径
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@@ -17,6 +17,8 @@ public partial class GameEntry : MonoBehaviour
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public static CombineComponent Combine { get; private set; }
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public static DialogComponent Dialog { get; private set; }
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public static AIChatComponent AIChat { get; private set; }
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public static StoryDirectorComponent StoryDirector { get; private set; }
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public static SpriteCacheComponent SpriteCache { get; private set; }
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private static void InitCustomComponents()
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{
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@@ -24,5 +26,7 @@ public partial class GameEntry : MonoBehaviour
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Combine = UnityGameFramework.Runtime.GameEntry.GetComponent<CombineComponent>();
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Dialog = UnityGameFramework.Runtime.GameEntry.GetComponent<DialogComponent>();
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AIChat = UnityGameFramework.Runtime.GameEntry.GetComponent<AIChatComponent>();
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StoryDirector = UnityGameFramework.Runtime.GameEntry.GetComponent<StoryDirectorComponent>();
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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}
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}
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