gameplay refine
1. 优化 ResolutionAdapter 的分辨率适配问题 2. 调整 SpriteCache 的资源路径拼接 3. 引入 StoryDirector 做各玩法的胶水 4. 导入和改名资源便于代码查询路径
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@@ -66,9 +66,9 @@ namespace CustomUtility
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return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
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}
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public static string GetUIDialogAsset(string assetName)
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public static string GetUISpriteAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/UI/Dialogs/{0}.prefab", assetName);
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return Utility.Text.Format("Assets/GameMain/UI/{0}", assetName);
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}
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}
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}
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