gameplay refine

1. 优化 ResolutionAdapter 的分辨率适配问题
2. 调整 SpriteCache 的资源路径拼接
3. 引入 StoryDirector 做各玩法的胶水
4. 导入和改名资源便于代码查询路径
This commit is contained in:
2026-04-20 15:26:36 +08:00
parent cc5d8edec4
commit 0f928f6167
56 changed files with 1218 additions and 621 deletions
@@ -66,9 +66,9 @@ namespace CustomUtility
return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
}
public static string GetUIDialogAsset(string assetName)
public static string GetUISpriteAsset(string assetName)
{
return Utility.Text.Format("Assets/GameMain/UI/Dialogs/{0}.prefab", assetName);
return Utility.Text.Format("Assets/GameMain/UI/{0}", assetName);
}
}
}