gameplay refine

1. 优化 ResolutionAdapter 的分辨率适配问题
2. 调整 SpriteCache 的资源路径拼接
3. 引入 StoryDirector 做各玩法的胶水
4. 导入和改名资源便于代码查询路径
This commit is contained in:
2026-04-20 15:26:36 +08:00
parent cc5d8edec4
commit 0f928f6167
56 changed files with 1218 additions and 621 deletions
@@ -525,8 +525,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 250, y: -40}
m_SizeDelta: {x: 500, y: 80}
m_AnchoredPosition: {x: 200, y: -40}
m_SizeDelta: {x: 400, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4514918814497795030
GameObject:
@@ -835,10 +835,10 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 80
m_fontSize: 72
m_fontSizeBase: 80
m_fontWeight: 400
m_enableAutoSizing: 0
m_enableAutoSizing: 1
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 1
@@ -987,5 +987,5 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 280}
m_SizeDelta: {x: 0, y: 380}
m_SizeDelta: {x: -200, y: 380}
m_Pivot: {x: 0.5, y: 0.5}