gameplay refine
1. 优化 ResolutionAdapter 的分辨率适配问题 2. 调整 SpriteCache 的资源路径拼接 3. 引入 StoryDirector 做各玩法的胶水 4. 导入和改名资源便于代码查询路径
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@@ -525,8 +525,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 250, y: -40}
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m_SizeDelta: {x: 500, y: 80}
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m_AnchoredPosition: {x: 200, y: -40}
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m_SizeDelta: {x: 400, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4514918814497795030
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GameObject:
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@@ -835,10 +835,10 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 80
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m_fontSize: 72
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m_fontSizeBase: 80
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 1
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@@ -987,5 +987,5 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 280}
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m_SizeDelta: {x: 0, y: 380}
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m_SizeDelta: {x: -200, y: 380}
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m_Pivot: {x: 0.5, y: 0.5}
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