gameplay refine
1. 优化 ResolutionAdapter 的分辨率适配问题 2. 调整 SpriteCache 的资源路径拼接 3. 引入 StoryDirector 做各玩法的胶水 4. 导入和改名资源便于代码查询路径
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Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
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Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.9 MiB |
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Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
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Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 2.0 MiB |