调整对话,将 Combine 接入对话
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@@ -9,7 +9,6 @@ namespace CustomComponent
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public sealed class StoryCombineConfig
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{
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public bool AutoStart = true;
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public GameObject StructurePrefab;
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[FormerlySerializedAs("PartPrefabs")] public List<Sprite> PartSprites = new List<Sprite>();
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}
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}
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