更新 .gitignore 以适应新的打包配置

This commit is contained in:
SepComet 2026-02-11 15:06:07 +08:00
parent deb2c01d01
commit 306f40ad68
26 changed files with 978 additions and 3 deletions

8
.gitignore vendored
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@ -76,8 +76,7 @@ crashlytics-build.properties
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
/[Aa]ssets/[Ss]treamingAssets/
/AGENTS.md
/GameDesign.md
@ -92,4 +91,7 @@ crashlytics-build.properties
~$*.xlsm
~$*.xlsb
/数据表/__pycache__
/数据表/__pycache__
/Release
/AssetBundles

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@ -0,0 +1,7 @@
# 音乐配置表
# Id AssetName
# int string
# 音乐编号 策划备注 资源名称
1 菜单音乐 music_menu
2 战斗音乐 music_background
3 关于音乐 music_about

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# 声音配置表
# Id AssetName Priority Volume
# int string int float
# 声音编号 策划备注 资源名称 优先级默认0128最高-128最低 音量0~1
10000 选择音效 select 0 1
10001 点击音效 click 0 1

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using System.Data;
using Definition;
using Definition.DataStruct;
using Definition.Enum;
using UnityGameFramework.Runtime;
namespace Setting
{
public static class SettingExtension
{
public static GameSetting GetGameSetting(this SettingComponent setting)
{
var data = new GameSetting
{
BGMVolume = setting.GetFloat(Constant.Setting.BGMVolume, 0.6f),
SEVolume = setting.GetFloat(Constant.Setting.SEVolume, 0.6f),
AllowShake = setting.GetBool(Constant.Setting.AllowShake, true),
AllowBlink = setting.GetBool(Constant.Setting.AllowBlink, true),
DialogWindowAlpha = (DialogWindowAlpha)setting.GetInt(Constant.Setting.DialogWindowAlpha, 1),
DialogPlayingSpeed = (DialogPlayingSpeed)setting.GetInt(Constant.Setting.DialogPlayingSpeed, 1),
ScreenResolution = (ScreenResolutionType)setting.GetInt(Constant.Setting.ScreenSolution, 1),
ScreenWindow = (ScreenWindowType)setting.GetInt(Constant.Setting.ScreenWindow, 2),
VSync = setting.GetBool(Constant.Setting.VSync, true),
AntiAliasing = setting.GetBool(Constant.Setting.AntiAliasing, true)
};
return data;
}
public static void SaveSetting(this SettingComponent setting, GameSetting data)
{
setting.SetFloat(Constant.Setting.BGMVolume, data.BGMVolume);
setting.SetFloat(Constant.Setting.SEVolume, data.SEVolume);
setting.SetBool(Constant.Setting.AllowShake, data.AllowShake);
setting.SetBool(Constant.Setting.AllowBlink, data.AllowBlink);
setting.SetInt(Constant.Setting.DialogWindowAlpha, (int)data.DialogWindowAlpha);
setting.SetInt(Constant.Setting.DialogPlayingSpeed, (int)data.DialogPlayingSpeed);
setting.SetInt(Constant.Setting.ScreenSolution, (int)data.ScreenResolution);
setting.SetInt(Constant.Setting.ScreenWindow, (int)data.ScreenWindow);
setting.SetBool(Constant.Setting.VSync, data.VSync);
setting.SetBool(Constant.Setting.AntiAliasing, data.AntiAliasing);
setting.Save();
}
}
}

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# 音乐配置表
# Id AssetName
# int string
# 音乐编号 策划备注 资源名称
1 菜单音乐 music_menu
2 战斗音乐 music_background
3 关于音乐 music_about

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数据表/SE.txt Normal file
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# 声音配置表
# Id AssetName Priority Volume
# int string int float
# 声音编号 策划备注 资源名称 优先级默认0128最高-128最低 音量0~1
10000 选择音效 select 0 1
10001 点击音效 click 0 1

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