- 添加对话表结构
- 调整部分类的命名空间 - 引入 EnumUtility 用于string与enum的转换
This commit is contained in:
@@ -9,7 +9,7 @@ using System;
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using System.IO;
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using UnityEngine;
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namespace StarForce
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namespace DataTable
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{
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public static class BinaryReaderExtension
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{
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@@ -0,0 +1,39 @@
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using CustomUtility;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRDialog : DataRowBase
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{
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private int m_Id;
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/// <summary>
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/// 获取对话编号。
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取对话标识。
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/// </summary>
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public string Title { get; private set; }
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/// <summary>
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/// 获取对话形式。
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/// </summary>
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public DialogUIMode UIMode { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split('\t');
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int index = 1;
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m_Id = int.Parse(fields[index++]);
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index++;
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Title = fields[index++];
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UIMode = EnumUtility<DialogUIMode>.Get(fields[index++]);
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return true;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fb12692f2a7e6174eae3b0d28c769e55
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,64 @@
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using CustomUtility;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRDialogLine : DataRowBase
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{
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private int m_Id;
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/// <summary>
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/// 获取对话行编号
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/// </summary>
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public override int Id { get; }
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/// <summary>
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/// 获取说话人 Id。
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/// </summary>
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public string SpeakerId { get; private set; }
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/// <summary>
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/// 获取说话人表情。
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/// </summary>
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public ExpressionType Expression { get; private set; }
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/// <summary>
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/// 获取说话人显示名。
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/// </summary>
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public string SpeakerName { get; private set; }
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/// <summary>
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/// 获取说话人朝向。
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/// </summary>
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public int Direction { get; private set; }
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/// <summary>
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/// 获取对话内容。
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/// </summary>
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public string Text { get; private set; }
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/// <summary>
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/// 获取对话效果。
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/// </summary>
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public EmphasisType Emphasis { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split('\t');
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int index = 0;
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index++;
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m_Id = int.Parse(fields[index++]);
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index++;
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SpeakerId = fields[index++];
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Expression = EnumUtility<ExpressionType>.Get(fields[index++]);
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SpeakerName = fields[index++];
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Direction = int.Parse(fields[index++]);
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Text = fields[index++];
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Emphasis = EnumUtility<EmphasisType>.Get(fields[index++]);
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return true;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fc6d3e8e61ab627488e22bb5fc28f95d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -16,7 +16,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 实体表。
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@@ -28,13 +28,7 @@ namespace StarForce
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/// <summary>
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/// 获取实体编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return m_Id;
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}
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}
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public override int Id => m_Id;
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/// <summary>
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/// 获取资源名称。
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@@ -16,7 +16,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 音乐配置表。
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@@ -1,22 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.610
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 场景配置表。
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@@ -1,22 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.625
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 声音配置表。
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@@ -1,14 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.652
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -16,7 +6,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 界面配置表。
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@@ -1,14 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.666
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -16,7 +6,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 声音配置表。
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@@ -1,16 +1,10 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.DataTable;
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using GameFramework.DataTable;
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using System;
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using Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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public static class DataTableExtension
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{
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