biography-of-lijie/Assets/GameMain/Scripts/DataTable/DRDialogLine.cs

64 lines
1.7 KiB
C#

using CustomUtility;
using Definition.Enum;
using UnityGameFramework.Runtime;
namespace DataTable
{
public class DRDialogLine : DataRowBase
{
private int m_Id;
/// <summary>
/// 获取对话行编号
/// </summary>
public override int Id { get; }
/// <summary>
/// 获取说话人 Id。
/// </summary>
public string SpeakerId { get; private set; }
/// <summary>
/// 获取说话人表情。
/// </summary>
public ExpressionType Expression { get; private set; }
/// <summary>
/// 获取说话人显示名。
/// </summary>
public string SpeakerName { get; private set; }
/// <summary>
/// 获取说话人朝向。
/// </summary>
public int Direction { get; private set; }
/// <summary>
/// 获取对话内容。
/// </summary>
public string Text { get; private set; }
/// <summary>
/// 获取对话效果。
/// </summary>
public EmphasisType Emphasis { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split('\t');
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
SpeakerId = fields[index++];
Expression = EnumUtility<ExpressionType>.Get(fields[index++]);
SpeakerName = fields[index++];
Direction = int.Parse(fields[index++]);
Text = fields[index++];
Emphasis = EnumUtility<EmphasisType>.Get(fields[index++]);
return true;
}
}
}