- 调整了对话 UI 类型的命名,使其更具辨识度

- 显式标记还未实现的 BubbleDialogForm,避免误用的情况
This commit is contained in:
SepComet
2026-02-09 13:53:04 +08:00
parent 74ac8f199d
commit 7ac832f74b
13 changed files with 14 additions and 13 deletions
@@ -17,6 +17,6 @@ namespace Definition.Enum
/// <summary>
/// 对话气泡
/// </summary>
BubbleBox = 3
Bubble = 3
}
}
@@ -47,7 +47,7 @@ namespace UI
/// <summary>
/// 底部剧情对话界面。
/// </summary>
BottomDialogForm = 105,
BottomBoxDialogForm = 105,
/// <summary>
/// 气泡剧情对话界面。
@@ -90,8 +90,8 @@ namespace Procedure
//InitializeProcedureState();
GameEntry.Dialog.Init(1);
GameEntry.Dialog.StartDialog(1001);
//GameEntry.Dialog.StartDialog(1002);
//GameEntry.Dialog.StartDialog(1001);
GameEntry.Dialog.StartDialog(1002);
}
/// <summary>
@@ -1,3 +1,4 @@
using System;
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
@@ -109,9 +110,9 @@ namespace UI
case DialogFormMode.Mask:
return UIFormId.MaskDialogForm;
case DialogFormMode.BottomBox:
return UIFormId.BottomDialogForm;
case DialogFormMode.BubbleBox:
return UIFormId.BottomDialogForm;
return UIFormId.BottomBoxDialogForm;
case DialogFormMode.Bubble:
throw new NotImplementedException("BubbleBox 对话框尚未实现");
default:
return UIFormId.Undefined;
}