修复已知功能
1. 添加章节开始 UI 介绍 2. 清理不使用的资源 3. 补充 AIChat 入口 UI 4. 接上所有的正常对话流程
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@@ -23,7 +23,6 @@ namespace Procedure
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{
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public static readonly string[] DataTableNames = new string[]
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{
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"Entity",
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"BGM",
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"Scene",
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"UIForm",
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@@ -31,6 +31,7 @@ namespace Procedure
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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base.OnEnter(procedureOwner);
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AIChatEntryRuntime.EnsureOpen();
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GameEntry.Dialog.Init(1);
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityEngine;
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using UI;
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namespace Procedure
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{
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@@ -13,6 +14,7 @@ namespace Procedure
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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AIChatEntryRuntime.EnsureOpen();
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GameEntry.Dialog.Init(1);
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GameEntry.Dialog.StartDialog(1001);
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@@ -61,6 +61,7 @@ namespace Procedure
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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AIChatEntryRuntime.EnsureOpen();
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var e = GameEntry.Event;
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e.Subscribe(MenuStartEventArgs.EventId, MenuStart);
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