24 lines
559 B
C#
24 lines
559 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using GameFramework.Fsm;
|
|
using GameFramework.Procedure;
|
|
using UnityEngine;
|
|
using UI;
|
|
|
|
namespace Procedure
|
|
{
|
|
public class ProcedureMain : ProcedureBase
|
|
{
|
|
public override bool UseNativeDialog => false;
|
|
|
|
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
|
{
|
|
base.OnEnter(procedureOwner);
|
|
AIChatEntryRuntime.EnsureOpen();
|
|
|
|
GameEntry.Dialog.Init(1);
|
|
GameEntry.Dialog.StartDialog(1001);
|
|
}
|
|
}
|
|
}
|