87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using Definition;
|
|
using GameFramework.Debugger;
|
|
using GameFramework.Localization;
|
|
using UnityEngine;
|
|
using UnityGameFramework.Runtime;
|
|
|
|
namespace StarForce
|
|
{
|
|
public class ChangeLanguageDebuggerWindow : IDebuggerWindow
|
|
{
|
|
private Vector2 m_ScrollPosition = Vector2.zero;
|
|
private bool m_NeedRestart = false;
|
|
|
|
public void Initialize(params object[] args)
|
|
{
|
|
}
|
|
|
|
public void Shutdown()
|
|
{
|
|
}
|
|
|
|
public void OnEnter()
|
|
{
|
|
}
|
|
|
|
public void OnLeave()
|
|
{
|
|
}
|
|
|
|
public void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
if (m_NeedRestart)
|
|
{
|
|
m_NeedRestart = false;
|
|
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
|
|
}
|
|
}
|
|
|
|
public void OnDraw()
|
|
{
|
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
|
{
|
|
DrawSectionChangeLanguage();
|
|
}
|
|
GUILayout.EndScrollView();
|
|
}
|
|
|
|
private void DrawSectionChangeLanguage()
|
|
{
|
|
GUILayout.Label("<b>Change Language</b>");
|
|
GUILayout.BeginHorizontal("box");
|
|
{
|
|
if (GUILayout.Button("Chinese Simplified", GUILayout.Height(30)))
|
|
{
|
|
GameEntry.Localization.Language = Language.ChineseSimplified;
|
|
SaveLanguage();
|
|
}
|
|
if (GUILayout.Button("Chinese Traditional", GUILayout.Height(30)))
|
|
{
|
|
GameEntry.Localization.Language = Language.ChineseTraditional;
|
|
SaveLanguage();
|
|
}
|
|
if (GUILayout.Button("English", GUILayout.Height(30)))
|
|
{
|
|
GameEntry.Localization.Language = Language.English;
|
|
SaveLanguage();
|
|
}
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
private void SaveLanguage()
|
|
{
|
|
GameEntry.Setting.SetString(Constant.Setting.Language, GameEntry.Localization.Language.ToString());
|
|
GameEntry.Setting.Save();
|
|
m_NeedRestart = true;
|
|
}
|
|
}
|
|
}
|