19 lines
533 B
C#
19 lines
533 B
C#
// using System.Collections.Generic;
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// using Definition.DataStruct;
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// using Entity.Weapon;
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//
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// namespace UI
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// {
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// public class ShopFormRawData
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// {
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// public int CurrentLevel;
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// public int RefreshPrice;
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// public int PlayerCoin;
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// public List<GoodsItemContext> GoodsItems;
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// public IReadOnlyList<PropItem> PropItems;
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// public int PropMaxCount = -1;
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// public IReadOnlyList<WeaponBase> WeaponItems;
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// public int WeaponMaxCount = -1;
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// }
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// }
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