189 lines
6.1 KiB
C#
189 lines
6.1 KiB
C#
// //------------------------------------------------------------
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// // Game Framework
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// // Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// // Homepage: https://gameframework.cn/
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// // Feedback: mailto:ellan@gameframework.cn
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// //------------------------------------------------------------
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//
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// using Definition;
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// using GameFramework.Localization;
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// using StarForce;
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// using UnityEngine;
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// using UnityEngine.UI;
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// using UnityGameFramework.Runtime;
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//
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// namespace UI
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// {
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// public class SettingForm : UGuiForm
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// {
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// [SerializeField] private Toggle _musicMuteToggle = null;
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// [SerializeField] private Slider _musicVolumeSlider = null;
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//
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// [SerializeField] private Toggle _soundMuteToggle = null;
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// [SerializeField] private Slider _soundVolumeSlider = null;
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//
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// [SerializeField] private Toggle _uiSoundMuteToggle = null;
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// [SerializeField] private Slider _uiSoundVolumeSlider = null;
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//
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// [SerializeField] private CanvasGroup _languageTipsCanvasGroup = null;
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//
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// [SerializeField] private Toggle _englishToggle = null;
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// [SerializeField] private Toggle _chineseSimplifiedToggle = null;
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// [SerializeField] private Toggle _chineseTraditionalToggle = null;
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// [SerializeField] private Toggle _koreanToggle = null;
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//
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// private Language _selectedLanguage = Language.Unspecified;
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//
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// public void OnMusicMuteChanged(bool isOn)
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// {
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// GameEntry.Sound.Mute("Music", !isOn);
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// _musicVolumeSlider.gameObject.SetActive(isOn);
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// }
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//
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// public void OnMusicVolumeChanged(float volume)
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// {
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// GameEntry.Sound.SetVolume("Music", volume);
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// }
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//
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// public void OnSoundMuteChanged(bool isOn)
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// {
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// GameEntry.Sound.Mute("Sound", !isOn);
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// _soundVolumeSlider.gameObject.SetActive(isOn);
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// }
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//
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// public void OnSoundVolumeChanged(float volume)
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// {
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// GameEntry.Sound.SetVolume("Sound", volume);
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// }
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//
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// public void OnUISoundMuteChanged(bool isOn)
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// {
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// GameEntry.Sound.Mute("UISound", !isOn);
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// _uiSoundVolumeSlider.gameObject.SetActive(isOn);
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// }
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//
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// public void OnUISoundVolumeChanged(float volume)
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// {
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// GameEntry.Sound.SetVolume("UISound", volume);
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// }
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//
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// public void OnEnglishSelected(bool isOn)
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// {
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// if (!isOn)
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// {
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// return;
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// }
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//
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// _selectedLanguage = Language.English;
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// RefreshLanguageTips();
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// }
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//
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// public void OnChineseSimplifiedSelected(bool isOn)
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// {
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// if (!isOn)
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// {
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// return;
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// }
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//
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// _selectedLanguage = Language.ChineseSimplified;
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// RefreshLanguageTips();
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// }
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//
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// public void OnChineseTraditionalSelected(bool isOn)
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// {
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// if (!isOn)
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// {
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// return;
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// }
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//
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// _selectedLanguage = Language.ChineseTraditional;
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// RefreshLanguageTips();
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// }
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//
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// public void OnKoreanSelected(bool isOn)
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// {
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// if (!isOn)
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// {
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// return;
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// }
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//
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// _selectedLanguage = Language.Korean;
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// RefreshLanguageTips();
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// }
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//
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// public void OnSubmitButtonClick()
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// {
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// if (_selectedLanguage == GameEntry.Localization.Language)
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// {
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// Close();
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// return;
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// }
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//
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// GameEntry.Setting.SetString(Constant.Setting.Language, _selectedLanguage.ToString());
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// GameEntry.Setting.Save();
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//
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// GameEntry.Sound.StopMusic();
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// UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
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// }
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//
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// #if UNITY_2017_3_OR_NEWER
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// protected override void OnOpen(object userData)
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// #else
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// protected internal override void OnOpen(object userData)
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// #endif
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// {
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// base.OnOpen(userData);
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//
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// _musicMuteToggle.isOn = !GameEntry.Sound.IsMuted("Music");
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// _musicVolumeSlider.value = GameEntry.Sound.GetVolume("Music");
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//
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// _soundMuteToggle.isOn = !GameEntry.Sound.IsMuted("Sound");
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// _soundVolumeSlider.value = GameEntry.Sound.GetVolume("Sound");
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//
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// _uiSoundMuteToggle.isOn = !GameEntry.Sound.IsMuted("UISound");
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// _uiSoundVolumeSlider.value = GameEntry.Sound.GetVolume("UISound");
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//
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// _selectedLanguage = GameEntry.Localization.Language;
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// switch (_selectedLanguage)
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// {
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// case Language.English:
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// _englishToggle.isOn = true;
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// break;
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//
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// case Language.ChineseSimplified:
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// _chineseSimplifiedToggle.isOn = true;
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// break;
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//
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// case Language.ChineseTraditional:
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// _chineseTraditionalToggle.isOn = true;
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// break;
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//
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// case Language.Korean:
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// _koreanToggle.isOn = true;
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// break;
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//
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// default:
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// break;
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// }
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// }
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//
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// #if UNITY_2017_3_OR_NEWER
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// protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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// #else
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// protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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// #endif
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// {
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// base.OnUpdate(elapseSeconds, realElapseSeconds);
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//
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// if (_languageTipsCanvasGroup.gameObject.activeSelf)
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// {
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// _languageTipsCanvasGroup.alpha = 0.5f + 0.5f * Mathf.Sin(Mathf.PI * Time.time);
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// }
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// }
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//
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// private void RefreshLanguageTips()
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// {
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// _languageTipsCanvasGroup.gameObject.SetActive(_selectedLanguage != GameEntry.Localization.Language);
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// }
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// }
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// } |