geometry-tower-defense-base/src-ref/CustomComponent/PlayerInventory/PlayerInventoryTradeService.cs

401 lines
14 KiB
C#

using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomComponent
{
public enum PlayerInventorySaleFailureReason : byte
{
None = 0,
InvalidSelection = 1,
ItemNotFound = 2,
AssembledComponent = 3,
ParticipantTower = 4,
MissingTowerComponent = 5
}
public sealed class PlayerInventorySaleCandidate
{
public long ItemId;
public bool IsSellable;
public bool IsTower;
public int Price;
public PlayerInventorySaleFailureReason FailureReason;
}
public sealed class PlayerInventorySaleResult
{
public int GainedGold;
public int SoldComponentCount;
public int SoldTowerCount;
public PlayerInventorySaleFailureReason FailureReason;
public bool IsSuccess => FailureReason == PlayerInventorySaleFailureReason.None;
public int SoldItemCount => SoldComponentCount + SoldTowerCount;
}
public sealed class PlayerInventoryTradeService
{
private readonly PlayerInventoryQueryModel _queryModel;
private readonly PlayerInventoryCommandModel _commandModel;
private IDataTable<DRShopPrice> _shopPriceTable;
public PlayerInventoryTradeService(
PlayerInventoryQueryModel queryModel,
PlayerInventoryCommandModel commandModel,
IDataTable<DRShopPrice> shopPriceTable = null)
{
_queryModel = queryModel;
_commandModel = commandModel;
_shopPriceTable = shopPriceTable;
}
public bool TryPurchaseComponent(TowerCompItemData item, int price)
{
if (item == null)
{
return false;
}
if (!_commandModel.TryConsumeGold(price))
{
return false;
}
BackpackInventoryData inventoryDelta = WrapSingleItem(item);
PlayerInventoryMergeSummary summary = _commandModel.MergeInventory(inventoryDelta);
return summary.HasAnyGain;
}
public bool TryGetSaleCandidate(long itemId, out PlayerInventorySaleCandidate candidate)
{
candidate = BuildSaleCandidate(itemId);
return candidate != null;
}
public bool TrySellItems(IReadOnlyCollection<long> itemIds, out PlayerInventorySaleResult result)
{
result = new PlayerInventorySaleResult();
if (itemIds == null || itemIds.Count <= 0)
{
result.FailureReason = PlayerInventorySaleFailureReason.InvalidSelection;
return false;
}
HashSet<long> uniqueIds = new HashSet<long>();
List<PlayerInventorySaleCandidate> candidates = new List<PlayerInventorySaleCandidate>(itemIds.Count);
foreach (long itemId in itemIds)
{
if (itemId <= 0 || !uniqueIds.Add(itemId))
{
continue;
}
PlayerInventorySaleCandidate candidate = BuildSaleCandidate(itemId);
if (candidate == null || !candidate.IsSellable)
{
result.FailureReason = candidate?.FailureReason ?? PlayerInventorySaleFailureReason.ItemNotFound;
return false;
}
candidates.Add(candidate);
}
if (candidates.Count <= 0)
{
result.FailureReason = PlayerInventorySaleFailureReason.InvalidSelection;
return false;
}
BackpackInventoryData inventory = _queryModel.Inventory;
for (int i = 0; i < candidates.Count; i++)
{
PlayerInventorySaleCandidate candidate = candidates[i];
if (candidate.IsTower)
{
if (!TryRemoveTower(inventory, candidate.ItemId))
{
result.FailureReason = PlayerInventorySaleFailureReason.MissingTowerComponent;
return false;
}
result.SoldTowerCount++;
}
else
{
if (!TryRemoveComponent(inventory, candidate.ItemId))
{
result.FailureReason = PlayerInventorySaleFailureReason.ItemNotFound;
return false;
}
result.SoldComponentCount++;
}
result.GainedGold += Mathf.Max(0, candidate.Price);
}
_commandModel.AddGold(result.GainedGold);
result.FailureReason = PlayerInventorySaleFailureReason.None;
return true;
}
private PlayerInventorySaleCandidate BuildSaleCandidate(long itemId)
{
if (itemId <= 0)
{
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = false,
FailureReason = PlayerInventorySaleFailureReason.InvalidSelection
};
}
BackpackInventoryData inventory = _queryModel.Inventory;
if (inventory == null)
{
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = false,
FailureReason = PlayerInventorySaleFailureReason.ItemNotFound
};
}
if (_queryModel.TryGetTowerById(itemId, out TowerItemData tower) && tower != null)
{
if (inventory.ParticipantTowerInstanceIds != null && inventory.ParticipantTowerInstanceIds.Contains(itemId))
{
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = false,
IsTower = true,
FailureReason = PlayerInventorySaleFailureReason.ParticipantTower
};
}
if (!ShopPriceRuleService.TryResolveTowerSalePrice(tower, inventory, out int towerPrice, EnsureShopPriceTable()))
{
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = false,
IsTower = true,
FailureReason = PlayerInventorySaleFailureReason.MissingTowerComponent
};
}
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = true,
IsTower = true,
Price = towerPrice,
FailureReason = PlayerInventorySaleFailureReason.None
};
}
if (TryGetComponentById(inventory.MuzzleComponents, itemId, out MuzzleCompItemData muzzleComp))
{
return BuildComponentCandidate(muzzleComp);
}
if (TryGetComponentById(inventory.BearingComponents, itemId, out BearingCompItemData bearingComp))
{
return BuildComponentCandidate(bearingComp);
}
if (TryGetComponentById(inventory.BaseComponents, itemId, out BaseCompItemData baseComp))
{
return BuildComponentCandidate(baseComp);
}
return new PlayerInventorySaleCandidate
{
ItemId = itemId,
IsSellable = false,
FailureReason = PlayerInventorySaleFailureReason.ItemNotFound
};
}
private PlayerInventorySaleCandidate BuildComponentCandidate(TowerCompItemData component)
{
if (component == null)
{
return new PlayerInventorySaleCandidate
{
IsSellable = false,
FailureReason = PlayerInventorySaleFailureReason.ItemNotFound
};
}
if (component.IsAssembledIntoTower)
{
return new PlayerInventorySaleCandidate
{
ItemId = component.InstanceId,
IsSellable = false,
FailureReason = PlayerInventorySaleFailureReason.AssembledComponent
};
}
return new PlayerInventorySaleCandidate
{
ItemId = component.InstanceId,
IsSellable = true,
IsTower = false,
Price = ShopPriceRuleService.ResolveComponentSalePrice(component, EnsureShopPriceTable()),
FailureReason = PlayerInventorySaleFailureReason.None
};
}
private bool TryRemoveTower(BackpackInventoryData inventory, long towerId)
{
if (inventory?.Towers == null || towerId <= 0)
{
return false;
}
TowerItemData targetTower = null;
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData tower = inventory.Towers[i];
if (tower != null && tower.InstanceId == towerId)
{
targetTower = tower;
break;
}
}
if (targetTower == null)
{
return false;
}
if (!ContainsInstanceId(inventory.MuzzleComponents, targetTower.MuzzleComponentInstanceId) ||
!ContainsInstanceId(inventory.BearingComponents, targetTower.BearingComponentInstanceId) ||
!ContainsInstanceId(inventory.BaseComponents, targetTower.BaseComponentInstanceId))
{
return false;
}
bool removedMuzzle = RemoveByInstanceId(inventory.MuzzleComponents, targetTower.MuzzleComponentInstanceId);
bool removedBearing = RemoveByInstanceId(inventory.BearingComponents, targetTower.BearingComponentInstanceId);
bool removedBase = RemoveByInstanceId(inventory.BaseComponents, targetTower.BaseComponentInstanceId);
if (!removedMuzzle || !removedBearing || !removedBase)
{
return false;
}
inventory.Towers.Remove(targetTower);
inventory.ParticipantTowerInstanceIds?.Remove(towerId);
return true;
}
private static bool TryRemoveComponent(BackpackInventoryData inventory, long itemId)
{
return RemoveByInstanceId(inventory?.MuzzleComponents, itemId) ||
RemoveByInstanceId(inventory?.BearingComponents, itemId) ||
RemoveByInstanceId(inventory?.BaseComponents, itemId);
}
private static bool RemoveByInstanceId<TItem>(List<TItem> items, long instanceId)
where TItem : class
{
if (items == null || instanceId <= 0)
{
return false;
}
for (int i = 0; i < items.Count; i++)
{
switch (items[i])
{
case TowerCompItemData component when component.InstanceId == instanceId:
items.RemoveAt(i);
return true;
case TowerItemData tower when tower.InstanceId == instanceId:
items.RemoveAt(i);
return true;
}
}
return false;
}
private static bool ContainsInstanceId<TItem>(IReadOnlyList<TItem> items, long instanceId)
where TItem : class
{
if (items == null || instanceId <= 0)
{
return false;
}
for (int i = 0; i < items.Count; i++)
{
switch (items[i])
{
case TowerCompItemData component when component.InstanceId == instanceId:
return true;
case TowerItemData tower when tower.InstanceId == instanceId:
return true;
}
}
return false;
}
private static bool TryGetComponentById<TComp>(IReadOnlyList<TComp> items, long instanceId, out TComp result)
where TComp : TowerCompItemData
{
result = null;
if (items == null || instanceId <= 0)
{
return false;
}
for (int i = 0; i < items.Count; i++)
{
TComp item = items[i];
if (item != null && item.InstanceId == instanceId)
{
result = item;
return true;
}
}
return false;
}
private static BackpackInventoryData WrapSingleItem(TowerCompItemData item)
{
BackpackInventoryData inventory = new BackpackInventoryData();
switch (item)
{
case MuzzleCompItemData muzzleComp:
inventory.MuzzleComponents.Add(InventoryCloneUtility.CloneMuzzleComp(muzzleComp));
break;
case BearingCompItemData bearingComp:
inventory.BearingComponents.Add(InventoryCloneUtility.CloneBearingComp(bearingComp));
break;
case BaseCompItemData baseComp:
inventory.BaseComponents.Add(InventoryCloneUtility.CloneBaseComp(baseComp));
break;
}
return inventory;
}
private IDataTable<DRShopPrice> EnsureShopPriceTable()
{
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
return _shopPriceTable;
}
}
}