geometry-tower-defense-base/src-ref/DataTable/DRRarityTagBudget.cs

39 lines
1.1 KiB
C#

using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
{
public sealed class DRRarityTagBudget : DataRowBase
{
private int m_Id;
public override int Id => m_Id;
public RarityType Rarity { get; private set; }
public int MinCount { get; private set; }
public int MaxCount { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
Rarity = EnumUtility<RarityType>.Get(columnStrings[index++]);
MinCount = int.Parse(columnStrings[index++]);
MaxCount = int.Parse(columnStrings[index++]);
return true;
}
}
}