geometry-tower-defense-base/src-ref/Procedure/ProcedureMain/RunModel.cs

356 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Factory;
namespace GeometryTD.Procedure
{
public enum RunNodeType
{
None = 0,
Combat = 1,
Event = 2,
Shop = 3,
BossCombat = 4
}
public enum RunNodeStatus
{
Locked = 0,
Available = 1,
Completed = 2,
Exception = 3,
Skipped = 4
}
public enum RunNodeCompletionStatus
{
None = 0,
Completed = 1,
Exception = 2
}
[Serializable]
public sealed class RunNodeSeed
{
public int NodeId { get; set; }
public RunNodeType NodeType { get; set; }
public LevelThemeType ThemeType { get; set; }
public int LinkedLevelId { get; set; }
public int SequenceIndex { get; set; } = -1;
}
[Serializable]
public sealed class RunNodeState
{
public int NodeId { get; internal set; }
public RunNodeType NodeType { get; internal set; }
public LevelThemeType ThemeType { get; internal set; }
public int LinkedLevelId { get; internal set; }
public RunNodeStatus Status { get; internal set; }
public int SequenceIndex { get; internal set; }
internal RunNodeState Clone()
{
return new RunNodeState
{
NodeId = NodeId,
NodeType = NodeType,
ThemeType = ThemeType,
LinkedLevelId = LinkedLevelId,
Status = Status,
SequenceIndex = SequenceIndex
};
}
}
[Serializable]
public sealed class RunItemState
{
public int ItemId { get; set; }
public int StackCount { get; set; }
internal RunItemState Clone()
{
return new RunItemState
{
ItemId = ItemId,
StackCount = StackCount
};
}
}
[Serializable]
public sealed class RunNodeExecutionContext
{
public string RunId { get; set; }
public int RunSeed { get; set; }
public int NodeId { get; set; }
public RunNodeType NodeType { get; set; }
public int SequenceIndex { get; set; }
public LevelThemeType ThemeType { get; set; }
public int ThemeStageIndex { get; set; }
public List<LevelThemeType> CurrentThemePool { get; set; } = new List<LevelThemeType>();
public List<LevelThemeType> ThemeHistory { get; set; } = new List<LevelThemeType>();
public int CurrentNodeContinueChallengeLayer { get; set; }
public List<RunItemState> RunItems { get; set; } = new List<RunItemState>();
internal RunNodeExecutionContext Clone()
{
return new RunNodeExecutionContext
{
RunId = RunId,
RunSeed = RunSeed,
NodeId = NodeId,
NodeType = NodeType,
SequenceIndex = SequenceIndex,
ThemeType = ThemeType,
ThemeStageIndex = ThemeStageIndex,
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
};
}
public RunNodeCompletionSnapshot CreateCompletionSnapshot(BackpackInventoryData inventorySnapshot)
{
return new RunNodeCompletionSnapshot
{
InventorySnapshot = InventoryCloneUtility.CloneInventory(inventorySnapshot),
ThemeType = ThemeType,
ThemeStageIndex = ThemeStageIndex,
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
};
}
}
[Serializable]
public sealed class RunNodeCompletionSnapshot
{
public BackpackInventoryData InventorySnapshot { get; set; }
public LevelThemeType ThemeType { get; set; }
public int ThemeStageIndex { get; set; }
public List<LevelThemeType> CurrentThemePool { get; set; } = new List<LevelThemeType>();
public List<LevelThemeType> ThemeHistory { get; set; } = new List<LevelThemeType>();
public int CurrentNodeContinueChallengeLayer { get; set; }
public List<RunItemState> RunItems { get; set; } = new List<RunItemState>();
internal RunNodeCompletionSnapshot Clone()
{
return new RunNodeCompletionSnapshot
{
InventorySnapshot = InventoryCloneUtility.CloneInventory(InventorySnapshot),
ThemeType = ThemeType,
ThemeStageIndex = ThemeStageIndex,
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
};
}
}
[Serializable]
public sealed class RunState
{
private readonly List<RunNodeState> _nodes;
internal RunState(
string runId,
int runSeed,
LevelThemeType themeType,
List<RunNodeState> nodes,
BackpackInventoryData runInventorySnapshot)
{
RunId = string.IsNullOrWhiteSpace(runId) ? Guid.NewGuid().ToString("N") : runId;
RunSeed = runSeed == 0 ? RunStateFactory.CreateRunSeed() : runSeed;
ThemeType = themeType;
_nodes = nodes ?? new List<RunNodeState>();
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(runInventorySnapshot);
ThemeStageIndex = 0;
CurrentThemePool = CreateDefaultThemeList(themeType);
ThemeHistory = CreateDefaultThemeList(themeType);
CurrentNodeContinueChallengeLayer = 0;
RunItems = new List<RunItemState>();
CurrentNodeIndex = _nodes.Count > 0 ? 0 : -1;
IsCompleted = _nodes.Count <= 0;
}
public string RunId { get; internal set; }
public int RunSeed { get; internal set; }
public LevelThemeType ThemeType { get; internal set; }
public int CurrentNodeIndex { get; internal set; }
public bool IsCompleted { get; internal set; }
public BackpackInventoryData RunInventorySnapshot { get; internal set; }
public int ThemeStageIndex { get; internal set; }
public List<LevelThemeType> CurrentThemePool { get; internal set; }
public List<LevelThemeType> ThemeHistory { get; internal set; }
public int CurrentNodeContinueChallengeLayer { get; internal set; }
public List<RunItemState> RunItems { get; internal set; }
public IReadOnlyList<RunNodeState> Nodes => _nodes;
public int NodeCount => _nodes.Count;
public RunNodeState CurrentNode
{
get
{
if (CurrentNodeIndex < 0 || CurrentNodeIndex >= _nodes.Count)
{
return null;
}
return _nodes[CurrentNodeIndex];
}
}
public bool CanEnterCurrentNode => !IsCompleted && CurrentNode != null && CurrentNode.Status == RunNodeStatus.Available;
public RunNodeState GetNodeBySequenceIndex(int sequenceIndex)
{
if (sequenceIndex < 0)
{
return null;
}
foreach (RunNodeState nodeState in _nodes)
{
if (nodeState.SequenceIndex == sequenceIndex)
{
return nodeState;
}
}
return null;
}
public static bool IsBossNode(RunNodeState nodeState)
{
return nodeState != null && nodeState.NodeType == RunNodeType.BossCombat;
}
public int CompletedNodeCount
{
get
{
int count = 0;
foreach (var nodeState in _nodes)
{
if (nodeState.Status == RunNodeStatus.Completed)
{
count++;
}
}
return count;
}
}
internal void ReplaceInventorySnapshot(BackpackInventoryData inventorySnapshot)
{
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(inventorySnapshot);
}
public RunNodeExecutionContext CreateCurrentNodeContext()
{
RunNodeState currentNode = CurrentNode;
if (currentNode == null)
{
return null;
}
return new RunNodeExecutionContext
{
RunId = RunId,
RunSeed = RunSeed,
NodeId = currentNode.NodeId,
NodeType = currentNode.NodeType,
SequenceIndex = currentNode.SequenceIndex,
ThemeType = ThemeType,
ThemeStageIndex = ThemeStageIndex,
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
};
}
public void ApplyCompletionSnapshot(RunNodeCompletionSnapshot completionSnapshot)
{
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(completionSnapshot.InventorySnapshot);
ThemeType = completionSnapshot.ThemeType;
ThemeStageIndex = completionSnapshot.ThemeStageIndex;
CurrentThemePool = RunStateCloneUtility.CloneThemeList(completionSnapshot.CurrentThemePool);
ThemeHistory = RunStateCloneUtility.CloneThemeList(completionSnapshot.ThemeHistory);
CurrentNodeContinueChallengeLayer = completionSnapshot.CurrentNodeContinueChallengeLayer;
RunItems = RunStateCloneUtility.CloneRunItems(completionSnapshot.RunItems);
}
private static List<LevelThemeType> CreateDefaultThemeList(LevelThemeType themeType)
{
List<LevelThemeType> themes = new List<LevelThemeType>();
if (themeType != LevelThemeType.None)
{
themes.Add(themeType);
}
return themes;
}
}
internal static class RunStateCloneUtility
{
internal static List<LevelThemeType> CloneThemeList(IReadOnlyList<LevelThemeType> source)
{
List<LevelThemeType> cloned = new List<LevelThemeType>();
if (source == null)
{
return cloned;
}
for (int i = 0; i < source.Count; i++)
{
cloned.Add(source[i]);
}
return cloned;
}
internal static List<RunItemState> CloneRunItems(IReadOnlyList<RunItemState> source)
{
List<RunItemState> cloned = new List<RunItemState>();
if (source == null)
{
return cloned;
}
for (int i = 0; i < source.Count; i++)
{
RunItemState item = source[i];
if (item != null)
{
cloned.Add(item.Clone());
}
}
return cloned;
}
}
}