固定 10 节点大关的生成层,但还没有接入主流程
- 新增了 FixedRunNodeSequenceBuilder.cs,现在 Plain 主题会固定生成 1战 2事 3战 4店 5战 6事 7战 8店 9事 10Boss。普通战斗节点的 LinkedLevelId 固定映射为 1 -> 2 -> 3 -> 1,第 10 个 Boss 节点固定绑定 Level 4。 - RunStateFactory.cs 增加了 CreateFixedRun(...),可以直接创建带 10 节点固定序列的 RunState。RunModel.cs 也补了几个只读查询:NodeCount、GetNodeBySequenceIndex(...)、IsBossNode(...),方便后面接真实流程。
This commit is contained in:
@@ -127,5 +127,75 @@ namespace GeometryTD.Tests.Editor
|
||||
Assert.That(eventArgs.Succeeded, Is.False);
|
||||
Assert.That(eventArgs.InventorySnapshotAfterNode, Is.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FixedRunNodeSequenceBuilder_Builds_Plain_Ten_Node_Sequence()
|
||||
{
|
||||
IReadOnlyList<RunNodeSeed> nodeSeeds = FixedRunNodeSequenceBuilder.Build(LevelThemeType.Plain);
|
||||
|
||||
Assert.That(nodeSeeds, Is.Not.Null);
|
||||
Assert.That(nodeSeeds.Count, Is.EqualTo(10));
|
||||
|
||||
Assert.That(nodeSeeds[0].NodeType, Is.EqualTo(RunNodeType.Combat));
|
||||
Assert.That(nodeSeeds[1].NodeType, Is.EqualTo(RunNodeType.Event));
|
||||
Assert.That(nodeSeeds[2].NodeType, Is.EqualTo(RunNodeType.Combat));
|
||||
Assert.That(nodeSeeds[3].NodeType, Is.EqualTo(RunNodeType.Shop));
|
||||
Assert.That(nodeSeeds[4].NodeType, Is.EqualTo(RunNodeType.Combat));
|
||||
Assert.That(nodeSeeds[5].NodeType, Is.EqualTo(RunNodeType.Event));
|
||||
Assert.That(nodeSeeds[6].NodeType, Is.EqualTo(RunNodeType.Combat));
|
||||
Assert.That(nodeSeeds[7].NodeType, Is.EqualTo(RunNodeType.Shop));
|
||||
Assert.That(nodeSeeds[8].NodeType, Is.EqualTo(RunNodeType.Event));
|
||||
Assert.That(nodeSeeds[9].NodeType, Is.EqualTo(RunNodeType.BossCombat));
|
||||
|
||||
Assert.That(nodeSeeds[0].LinkedLevelId, Is.EqualTo(1));
|
||||
Assert.That(nodeSeeds[2].LinkedLevelId, Is.EqualTo(2));
|
||||
Assert.That(nodeSeeds[4].LinkedLevelId, Is.EqualTo(3));
|
||||
Assert.That(nodeSeeds[6].LinkedLevelId, Is.EqualTo(1));
|
||||
Assert.That(nodeSeeds[9].LinkedLevelId, Is.EqualTo(4));
|
||||
Assert.That(nodeSeeds[1].LinkedLevelId, Is.EqualTo(0));
|
||||
Assert.That(nodeSeeds[3].LinkedLevelId, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FixedRunNodeSequenceBuilder_Returns_Empty_For_Unsupported_Theme()
|
||||
{
|
||||
IReadOnlyList<RunNodeSeed> nodeSeeds = FixedRunNodeSequenceBuilder.Build(LevelThemeType.Volcano);
|
||||
|
||||
Assert.That(nodeSeeds, Is.Not.Null);
|
||||
Assert.That(nodeSeeds.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CreateFixedRun_Creates_Ten_Node_Run_And_Completes_After_Ten_Advances()
|
||||
{
|
||||
RunState runState = RunStateFactory.CreateFixedRun(
|
||||
LevelThemeType.Plain,
|
||||
new BackpackInventoryData { Gold = 100 },
|
||||
"fixed-run");
|
||||
|
||||
Assert.That(runState.RunId, Is.EqualTo("fixed-run"));
|
||||
Assert.That(runState.NodeCount, Is.EqualTo(10));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
|
||||
Assert.That(runState.CurrentNode.NodeType, Is.EqualTo(RunNodeType.Combat));
|
||||
Assert.That(runState.Nodes[0].Status, Is.EqualTo(RunNodeStatus.Available));
|
||||
Assert.That(runState.Nodes[9].Status, Is.EqualTo(RunNodeStatus.Locked));
|
||||
Assert.That(runState.GetNodeBySequenceIndex(9), Is.Not.Null);
|
||||
Assert.That(RunState.IsBossNode(runState.GetNodeBySequenceIndex(9)), Is.True);
|
||||
|
||||
for (int i = 0; i < runState.NodeCount; i++)
|
||||
{
|
||||
bool advanced = RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
true,
|
||||
new BackpackInventoryData { Gold = 100 + i });
|
||||
|
||||
Assert.That(advanced, Is.True);
|
||||
}
|
||||
|
||||
Assert.That(runState.IsCompleted, Is.True);
|
||||
Assert.That(runState.CompletedNodeCount, Is.EqualTo(10));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(10));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(109));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user