添加设置文件,更新项目名称和API兼容性级别
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@ -0,0 +1,7 @@
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{
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"permissions": {
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"allow": [
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"Bash(unzip -l \"Assets/GameFramework/Libraries/GameFramework.xml\")"
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]
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}
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}
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@ -98,10 +98,14 @@ InitTestScene*.unity*
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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/[Aa]ssets/StreamingAssets/
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!/[Aa]ssets/StreamingAssets/.gitkeep
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/.vscode
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/.dotnet-home
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/[Aa]ssets/RawResources
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/[Aa]ssets/RawResources.meta
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/.dotnet
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/.idea
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~$*.xlsx
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@ -110,3 +114,4 @@ InitTestScene*.unity*
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package.json
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package-lock.json
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/.omc
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/.omx
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: GeometryTD
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productName: GeometryTowerDefense
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -812,7 +812,8 @@ PlayerSettings:
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iPhone: ENABLE_LOG
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Standalone: 1
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il2cppCompilerConfiguration: {}
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il2cppCodeGeneration: {}
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managedStrippingLevel:
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@ -916,7 +917,7 @@ PlayerSettings:
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embeddedLinuxEnableGamepadInput: 1
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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apiCompatibilityLevel: 3
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activeInputHandler: 2
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windowsGamepadBackendHint: 0
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cloudProjectId:
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