CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具) - CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测) - 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
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using System;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.Entity.EntityData
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{
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[Serializable]
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public class BulletData : EntityDataBase
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{
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[SerializeField] private Transform _target = null;
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[SerializeField] private int _damage = 0;
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[SerializeField] private float _speed = 0f;
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[SerializeField] private float _maxLifetime = 3f;
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[SerializeField] private AttackPropertyType _attackPropertyType = AttackPropertyType.None;
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public BulletData(
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int entityId,
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int typeId,
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Vector3 position,
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Quaternion rotation,
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Transform target,
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int damage,
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float speed,
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AttackPropertyType attackPropertyType = AttackPropertyType.None,
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float maxLifetime = 3f) : base(entityId, typeId)
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{
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Position = position;
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Rotation = rotation;
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_target = target;
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_damage = damage;
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_speed = speed;
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_attackPropertyType = attackPropertyType;
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_maxLifetime = maxLifetime;
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}
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public Transform Target
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{
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get => _target;
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set => _target = value;
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}
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public int Damage
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{
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get => _damage;
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set => _damage = value;
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}
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public float Speed
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{
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get => _speed;
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set => _speed = value;
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}
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public float MaxLifetime
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{
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get => _maxLifetime;
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set => _maxLifetime = value;
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}
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public AttackPropertyType AttackPropertyType
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{
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get => _attackPropertyType;
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set => _attackPropertyType = value;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,26 @@
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using System;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.Entity.EntityData
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{
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[Serializable]
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public class DefenseTowerData : EntityDataBase
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{
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[SerializeField] private DefenseTowerStatsData _stats = new DefenseTowerStatsData();
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public DefenseTowerData(int entityId, int typeId, Vector3 position, Quaternion rotation, DefenseTowerStatsData stats)
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: base(entityId, typeId)
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{
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Position = position;
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Rotation = rotation;
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_stats = stats ?? new DefenseTowerStatsData();
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}
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public DefenseTowerStatsData Stats
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{
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get => _stats;
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set => _stats = value ?? new DefenseTowerStatsData();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0d46035f451d4e01a5a21ed5984ce42b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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