geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityData/BulletData.cs

67 lines
1.7 KiB
C#

using System;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.Entity.EntityData
{
[Serializable]
public class BulletData : EntityDataBase
{
[SerializeField] private Transform _target = null;
[SerializeField] private int _damage = 0;
[SerializeField] private float _speed = 0f;
[SerializeField] private float _maxLifetime = 3f;
[SerializeField] private AttackPropertyType _attackPropertyType = AttackPropertyType.None;
public BulletData(
int entityId,
int typeId,
Vector3 position,
Quaternion rotation,
Transform target,
int damage,
float speed,
AttackPropertyType attackPropertyType = AttackPropertyType.None,
float maxLifetime = 3f) : base(entityId, typeId)
{
Position = position;
Rotation = rotation;
_target = target;
_damage = damage;
_speed = speed;
_attackPropertyType = attackPropertyType;
_maxLifetime = maxLifetime;
}
public Transform Target
{
get => _target;
set => _target = value;
}
public int Damage
{
get => _damage;
set => _damage = value;
}
public float Speed
{
get => _speed;
set => _speed = value;
}
public float MaxLifetime
{
get => _maxLifetime;
set => _maxLifetime = value;
}
public AttackPropertyType AttackPropertyType
{
get => _attackPropertyType;
set => _attackPropertyType = value;
}
}
}