geometry-tower-defense/Assets/GameMain/Scripts
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
..
Base - 添加 MainForm 2026-02-28 18:39:20 +08:00
Components CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CustomComponent CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
DataTable CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Definition CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Event CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Scene 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Utility 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00