geometry-tower-defense/Assets/GameMain/Scripts/Components
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
..
BasicBaseComp.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
BasicBaseComp.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
BasicBearingComp.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
BasicBearingComp.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
DefenseTowerController.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
DefenseTowerController.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
IDamageReceiver.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
IDamageReceiver.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
InputComponent.cs init 2026-02-26 13:21:43 +08:00
InputComponent.cs.meta init 2026-02-26 13:21:43 +08:00
MovementComponent.cs init 2026-02-26 13:21:43 +08:00
MovementComponent.cs.meta init 2026-02-26 13:21:43 +08:00
ShooterBullet.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
ShooterBullet.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
ShooterMuzzleComp.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
ShooterMuzzleComp.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00