geometry-tower-defense/Assets/GameMain/Scripts/UI
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
..
.idea init 2026-02-26 13:21:43 +08:00
Base 补充相关 UI 2026-02-26 23:29:32 +08:00
Combat CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Game refactor & fix 2026-03-01 13:15:53 +08:00
General init 2026-02-26 13:21:43 +08:00
Menu refactor & fix 2026-03-01 13:15:53 +08:00
Templates init 2026-02-26 13:21:43 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Combat.meta refactor & fix 2026-03-01 13:15:53 +08:00
CommonButton.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
CommonButton.cs.meta init 2026-02-26 13:21:43 +08:00
DialogParams.cs init 2026-02-26 13:21:43 +08:00
DialogParams.cs.meta init 2026-02-26 13:21:43 +08:00
Game.meta refactor & fix 2026-03-01 13:15:53 +08:00
General.meta init 2026-02-26 13:21:43 +08:00
HPBarItem.cs init 2026-02-26 13:21:43 +08:00
HPBarItem.cs.meta init 2026-02-26 13:21:43 +08:00
Menu.meta refactor & fix 2026-03-01 13:15:53 +08:00
Templates.meta init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs.meta init 2026-02-26 13:21:43 +08:00