CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具) - CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测) - 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
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using System.Collections.Generic;
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using GameFramework.Event;
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
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{
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private CombatFinishFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.CombatFinishForm;
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protected override void RefreshUI(CombatFinishForm form, CombatFinishFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is CombatFinishFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is CombatFinishFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("CombatFinishFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("CombatFinishFormController.OpenUI() useCase is null.");
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return null;
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}
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CombatFinishFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(CombatFinishFormRawData rawData)
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{
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CombatFinishFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is CombatFinishFormUseCase combatFinishFormUseCase))
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{
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Log.Error("CombatFinishFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = combatFinishFormUseCase;
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}
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private static CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new CombatFinishFormContext
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{
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EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
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GoldGainedText = rawData.GainedGold.ToString(),
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RewardItems = BuildRewardItems(rawData.RewardInventory),
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CanReturn = rawData.CanReturn
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};
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}
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private static RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
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{
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if (inventory == null)
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{
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return System.Array.Empty<RepoItemContext>();
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}
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List<RepoItemContext> itemContexts = new List<RepoItemContext>();
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if (inventory.Towers != null)
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{
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for (int i = 0; i < inventory.Towers.Count; i++)
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{
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var tower = inventory.Towers[i];
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if (tower == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Tower] {tower.Name} ({tower.Rarity})",
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InstanceId = tower.InstanceId,
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ComponentSlotType = TowerCompSlotType.None
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});
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}
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}
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if (inventory.MuzzleComponents != null)
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{
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for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
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{
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var item = inventory.MuzzleComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Muzzle] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Muzzle
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});
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}
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}
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if (inventory.BearingComponents != null)
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{
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for (int i = 0; i < inventory.BearingComponents.Count; i++)
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{
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var item = inventory.BearingComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Bearing] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Bearing
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});
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}
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}
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if (inventory.BaseComponents != null)
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{
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for (int i = 0; i < inventory.BaseComponents.Count; i++)
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{
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var item = inventory.BaseComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Base] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Base
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});
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}
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}
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return itemContexts.ToArray();
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}
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private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
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{
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if (!(sender is CombatFinishForm) || !(e is CombatFinishReturnEventArgs))
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{
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return;
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}
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_useCase?.TryReturnToMenu();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f9701c56f0541208d99c47b7e64e58c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,266 @@
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using GameFramework.Event;
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class CombatSelectFormController : UIFormControllerCommonBase<CombatSelectFormContext, CombatSelectForm>
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{
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private CombatSelectFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.CombatSelectForm;
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protected override void RefreshUI(CombatSelectForm form, CombatSelectFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
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}
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public int? OpenUI(CombatSelectFormRawData rawData)
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{
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CombatSelectFormContext context = BuildContext(rawData);
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if (context == null || !context.IsVisible)
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{
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CloseUI();
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return null;
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}
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return OpenUIInternal(context);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is CombatSelectFormUserData clickUserData)
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{
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return OpenUI(clickUserData);
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}
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if (userData is CombatSelectFormContext context)
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{
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if (context == null || !context.IsVisible)
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{
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CloseUI();
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return null;
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}
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return OpenUIInternal(context);
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}
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if (userData is CombatSelectFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("CombatSelectFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
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return null;
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}
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CombatSelectFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(CombatSelectFormUserData userData)
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{
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if (_useCase == null)
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{
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Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
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return null;
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}
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if (userData == null)
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{
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_useCase.Hide();
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CloseUI();
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return null;
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}
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switch (userData.ClickObjectType)
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{
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case CombatSelectClickObjectType.Foundation:
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_useCase.ShowForFoundation(userData.ContentPosition);
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break;
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case CombatSelectClickObjectType.Tower:
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_useCase.SetUpgradePrice(userData.UpgradeCost);
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_useCase.SetDestroyGain(userData.DestroyGain);
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_useCase.ShowForTower(userData.ContentPosition);
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break;
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default:
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_useCase.Hide();
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CloseUI();
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return null;
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}
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return OpenUI(_useCase.TryRefresh());
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is CombatSelectFormUseCase combatSelectFormUseCase))
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{
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Log.Error("CombatSelectFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = combatSelectFormUseCase;
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}
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public int? ShowForFoundation(Vector2 contentPosition)
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{
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if (_useCase == null)
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{
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Log.Error("CombatSelectFormController.ShowForFoundation() useCase is null.");
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return null;
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}
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_useCase.ShowForFoundation(contentPosition);
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return OpenUI(_useCase.TryRefresh());
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}
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public int? ShowForTower(Vector2 contentPosition, int upgradeCost, int destroyGain)
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{
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if (_useCase == null)
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{
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Log.Error("CombatSelectFormController.ShowForTower() useCase is null.");
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return null;
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}
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_useCase.SetUpgradePrice(upgradeCost);
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_useCase.SetDestroyGain(destroyGain);
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_useCase.ShowForTower(contentPosition);
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return OpenUI(_useCase.TryRefresh());
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}
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public void HideSelection()
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{
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_useCase?.Hide();
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CloseUI();
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}
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public void RefreshFromUseCase()
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{
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if (_useCase == null)
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{
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return;
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}
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CombatSelectFormRawData rawData = _useCase.TryRefresh();
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CombatSelectFormContext context = BuildContext(rawData);
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if (context == null || !context.IsVisible)
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{
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CloseUI();
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return;
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}
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SetContext(context);
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RefreshCurrentUI();
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}
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private static CombatSelectFormContext BuildContext(CombatSelectFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new CombatSelectFormContext
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{
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IsVisible = rawData.IsVisible,
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ContentPosition = rawData.ContentPosition,
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ShowBuildArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Build,
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ShowFuncArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Func,
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BuildItems = BuildItemContexts(rawData.BuildItems),
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UpgradeItem = BuildItemContext(rawData.UpgradeItem),
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DestroyItem = BuildItemContext(rawData.DestroyItem)
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};
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}
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private static TowerSelectItemContext[] BuildItemContexts(TowerSelectItemRawData[] itemRawData)
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{
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if (itemRawData == null || itemRawData.Length <= 0)
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{
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return System.Array.Empty<TowerSelectItemContext>();
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}
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TowerSelectItemContext[] contexts = new TowerSelectItemContext[itemRawData.Length];
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for (int i = 0; i < itemRawData.Length; i++)
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{
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contexts[i] = BuildItemContext(itemRawData[i]);
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}
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return contexts;
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}
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private static TowerSelectItemContext BuildItemContext(TowerSelectItemRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new TowerSelectItemContext
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{
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Icon = rawData.Icon,
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PriceText = BuildPriceText(rawData.Price, rawData.IsGain),
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IsVisible = rawData.IsVisible,
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IsInteractable = rawData.IsInteractable,
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ActionType = rawData.ActionType,
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ActionIndex = rawData.ActionIndex
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};
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}
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private static string BuildPriceText(int price, bool isGain)
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{
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int positivePrice = Mathf.Max(0, price);
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if (isGain)
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{
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return $"+{positivePrice}";
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}
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return positivePrice.ToString();
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}
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private void OnSelectItemClicked(object sender, GameEventArgs e)
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{
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if (!(e is CombatSelectItemClickEventArgs args))
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{
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return;
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}
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if (_useCase == null)
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{
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return;
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}
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if (Form != null && sender is Component component)
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{
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CombatSelectForm ownerForm = component.GetComponentInParent<CombatSelectForm>();
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if (ownerForm != Form)
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{
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return;
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}
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}
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_useCase.TryExecuteAction(args.ActionType, args.ActionIndex);
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RefreshFromUseCase();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 03cc7fd540e32b34bad5b8786717725f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user