CombatNode 相关逻辑补充

- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
This commit is contained in:
SepComet
2026-03-01 23:11:52 +08:00
parent 92cca14503
commit 564817d752
96 changed files with 7294 additions and 121 deletions
@@ -0,0 +1,189 @@
using System.Collections.Generic;
using GameFramework.Event;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
{
private CombatFinishFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatFinishForm;
protected override void RefreshUI(CombatFinishForm form, CombatFinishFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatFinishFormContext context)
{
return OpenUIInternal(context);
}
if (userData is CombatFinishFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatFinishFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatFinishFormController.OpenUI() useCase is null.");
return null;
}
CombatFinishFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(CombatFinishFormRawData rawData)
{
CombatFinishFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatFinishFormUseCase combatFinishFormUseCase))
{
Log.Error("CombatFinishFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatFinishFormUseCase;
}
private static CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatFinishFormContext
{
EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
GoldGainedText = rawData.GainedGold.ToString(),
RewardItems = BuildRewardItems(rawData.RewardInventory),
CanReturn = rawData.CanReturn
};
}
private static RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
{
if (inventory == null)
{
return System.Array.Empty<RepoItemContext>();
}
List<RepoItemContext> itemContexts = new List<RepoItemContext>();
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
var tower = inventory.Towers[i];
if (tower == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Tower] {tower.Name} ({tower.Rarity})",
InstanceId = tower.InstanceId,
ComponentSlotType = TowerCompSlotType.None
});
}
}
if (inventory.MuzzleComponents != null)
{
for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
{
var item = inventory.MuzzleComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Muzzle] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Muzzle
});
}
}
if (inventory.BearingComponents != null)
{
for (int i = 0; i < inventory.BearingComponents.Count; i++)
{
var item = inventory.BearingComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Bearing] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Bearing
});
}
}
if (inventory.BaseComponents != null)
{
for (int i = 0; i < inventory.BaseComponents.Count; i++)
{
var item = inventory.BaseComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Base] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Base
});
}
}
return itemContexts.ToArray();
}
private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatFinishForm) || !(e is CombatFinishReturnEventArgs))
{
return;
}
_useCase?.TryReturnToMenu();
}
}
}
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@@ -0,0 +1,266 @@
using GameFramework.Event;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatSelectFormController : UIFormControllerCommonBase<CombatSelectFormContext, CombatSelectForm>
{
private CombatSelectFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatSelectForm;
protected override void RefreshUI(CombatSelectForm form, CombatSelectFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
}
public int? OpenUI(CombatSelectFormRawData rawData)
{
CombatSelectFormContext context = BuildContext(rawData);
if (context == null || !context.IsVisible)
{
CloseUI();
return null;
}
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatSelectFormUserData clickUserData)
{
return OpenUI(clickUserData);
}
if (userData is CombatSelectFormContext context)
{
if (context == null || !context.IsVisible)
{
CloseUI();
return null;
}
return OpenUIInternal(context);
}
if (userData is CombatSelectFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatSelectFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
return null;
}
CombatSelectFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(CombatSelectFormUserData userData)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
return null;
}
if (userData == null)
{
_useCase.Hide();
CloseUI();
return null;
}
switch (userData.ClickObjectType)
{
case CombatSelectClickObjectType.Foundation:
_useCase.ShowForFoundation(userData.ContentPosition);
break;
case CombatSelectClickObjectType.Tower:
_useCase.SetUpgradePrice(userData.UpgradeCost);
_useCase.SetDestroyGain(userData.DestroyGain);
_useCase.ShowForTower(userData.ContentPosition);
break;
default:
_useCase.Hide();
CloseUI();
return null;
}
return OpenUI(_useCase.TryRefresh());
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatSelectFormUseCase combatSelectFormUseCase))
{
Log.Error("CombatSelectFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatSelectFormUseCase;
}
public int? ShowForFoundation(Vector2 contentPosition)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.ShowForFoundation() useCase is null.");
return null;
}
_useCase.ShowForFoundation(contentPosition);
return OpenUI(_useCase.TryRefresh());
}
public int? ShowForTower(Vector2 contentPosition, int upgradeCost, int destroyGain)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.ShowForTower() useCase is null.");
return null;
}
_useCase.SetUpgradePrice(upgradeCost);
_useCase.SetDestroyGain(destroyGain);
_useCase.ShowForTower(contentPosition);
return OpenUI(_useCase.TryRefresh());
}
public void HideSelection()
{
_useCase?.Hide();
CloseUI();
}
public void RefreshFromUseCase()
{
if (_useCase == null)
{
return;
}
CombatSelectFormRawData rawData = _useCase.TryRefresh();
CombatSelectFormContext context = BuildContext(rawData);
if (context == null || !context.IsVisible)
{
CloseUI();
return;
}
SetContext(context);
RefreshCurrentUI();
}
private static CombatSelectFormContext BuildContext(CombatSelectFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatSelectFormContext
{
IsVisible = rawData.IsVisible,
ContentPosition = rawData.ContentPosition,
ShowBuildArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Build,
ShowFuncArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Func,
BuildItems = BuildItemContexts(rawData.BuildItems),
UpgradeItem = BuildItemContext(rawData.UpgradeItem),
DestroyItem = BuildItemContext(rawData.DestroyItem)
};
}
private static TowerSelectItemContext[] BuildItemContexts(TowerSelectItemRawData[] itemRawData)
{
if (itemRawData == null || itemRawData.Length <= 0)
{
return System.Array.Empty<TowerSelectItemContext>();
}
TowerSelectItemContext[] contexts = new TowerSelectItemContext[itemRawData.Length];
for (int i = 0; i < itemRawData.Length; i++)
{
contexts[i] = BuildItemContext(itemRawData[i]);
}
return contexts;
}
private static TowerSelectItemContext BuildItemContext(TowerSelectItemRawData rawData)
{
if (rawData == null)
{
return null;
}
return new TowerSelectItemContext
{
Icon = rawData.Icon,
PriceText = BuildPriceText(rawData.Price, rawData.IsGain),
IsVisible = rawData.IsVisible,
IsInteractable = rawData.IsInteractable,
ActionType = rawData.ActionType,
ActionIndex = rawData.ActionIndex
};
}
private static string BuildPriceText(int price, bool isGain)
{
int positivePrice = Mathf.Max(0, price);
if (isGain)
{
return $"+{positivePrice}";
}
return positivePrice.ToString();
}
private void OnSelectItemClicked(object sender, GameEventArgs e)
{
if (!(e is CombatSelectItemClickEventArgs args))
{
return;
}
if (_useCase == null)
{
return;
}
if (Form != null && sender is Component component)
{
CombatSelectForm ownerForm = component.GetComponentInParent<CombatSelectForm>();
if (ownerForm != Form)
{
return;
}
}
_useCase.TryExecuteAction(args.ActionType, args.ActionIndex);
RefreshFromUseCase();
}
}
}
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