190 lines
6.1 KiB
C#
190 lines
6.1 KiB
C#
using System.Collections.Generic;
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using GameFramework.Event;
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
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{
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private CombatFinishFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.CombatFinishForm;
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protected override void RefreshUI(CombatFinishForm form, CombatFinishFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is CombatFinishFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is CombatFinishFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("CombatFinishFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("CombatFinishFormController.OpenUI() useCase is null.");
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return null;
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}
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CombatFinishFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(CombatFinishFormRawData rawData)
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{
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CombatFinishFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is CombatFinishFormUseCase combatFinishFormUseCase))
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{
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Log.Error("CombatFinishFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = combatFinishFormUseCase;
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}
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private static CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new CombatFinishFormContext
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{
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EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
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GoldGainedText = rawData.GainedGold.ToString(),
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RewardItems = BuildRewardItems(rawData.RewardInventory),
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CanReturn = rawData.CanReturn
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};
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}
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private static RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
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{
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if (inventory == null)
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{
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return System.Array.Empty<RepoItemContext>();
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}
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List<RepoItemContext> itemContexts = new List<RepoItemContext>();
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if (inventory.Towers != null)
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{
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for (int i = 0; i < inventory.Towers.Count; i++)
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{
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var tower = inventory.Towers[i];
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if (tower == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Tower] {tower.Name} ({tower.Rarity})",
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InstanceId = tower.InstanceId,
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ComponentSlotType = TowerCompSlotType.None
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});
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}
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}
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if (inventory.MuzzleComponents != null)
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{
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for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
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{
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var item = inventory.MuzzleComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Muzzle] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Muzzle
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});
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}
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}
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if (inventory.BearingComponents != null)
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{
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for (int i = 0; i < inventory.BearingComponents.Count; i++)
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{
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var item = inventory.BearingComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Bearing] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Bearing
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});
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}
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}
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if (inventory.BaseComponents != null)
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{
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for (int i = 0; i < inventory.BaseComponents.Count; i++)
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{
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var item = inventory.BaseComponents[i];
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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Title = $"[Base] {item.Name} ({item.Rarity})",
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InstanceId = item.InstanceId,
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ComponentSlotType = TowerCompSlotType.Base
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});
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}
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}
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return itemContexts.ToArray();
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}
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private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
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{
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if (!(sender is CombatFinishForm) || !(e is CombatFinishReturnEventArgs))
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{
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return;
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}
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_useCase?.TryReturnToMenu();
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}
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}
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}
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