refactor 3:

- EnemyManager.cs 不再计算 droppedCoin / droppedGold / baseDamage,只在敌人隐藏完成后区分“击杀”还是“非击杀到家”,并把 DREnemy 上报给 CombatScheduler。
- CombatScheduler.cs 新增统一入口:
  - OnEnemyDefeated(DREnemy enemy):通过 EnemyDropResolver 解析掉落,再调用 CombatInRunResourceManager 入账,并按结果决定是否触发局外掉落判定。
  - OnEnemyReachedBase(DREnemy enemy):从 enemy.BaseDamage 解析伤害,再统一扣减基地血量。
This commit is contained in:
SepComet 2026-03-07 14:42:19 +08:00
parent 01750e1b83
commit 91eeeaaeea
3 changed files with 24 additions and 39 deletions

View File

@ -26,6 +26,7 @@ namespace GeometryTD.CustomComponent
private readonly CombatLoadSession _loadSession = new();
private readonly CombatEventBridge _eventBridge = new();
private readonly CombatInRunResourceManager _combatInRunResourceManager = new();
private readonly EnemyDropResolver _enemyDropResolver = new();
private EntityComponent _entity;
private DRLevel _currentLevel;
@ -178,14 +179,14 @@ namespace GeometryTD.CustomComponent
return _phaseLoopRuntime.TryRequestEndCombat();
}
public void OnEnemyReachedBase(int baseDamage)
public void OnEnemyReachedBase(DREnemy enemy)
{
if (!IsRunning)
{
return;
}
int resolvedBaseDamage = Mathf.Max(0, baseDamage);
int resolvedBaseDamage = enemy != null ? Mathf.Max(0, enemy.BaseDamage) : 0;
if (resolvedBaseDamage <= 0)
{
return;
@ -194,18 +195,28 @@ namespace GeometryTD.CustomComponent
ApplyBaseDamage(resolvedBaseDamage);
}
public void OnEnemyDefeatedRewardResolved(int gainedCoin, int gainedGold)
public void OnEnemyDefeated(DREnemy enemy)
{
_combatInRunResourceManager.AddEnemyDefeatedReward(gainedCoin, gainedGold);
if (!IsRunning)
{
return;
}
_combatInRunResourceManager.TryRollOutGameItemDrop(
EnemyDropResolveContext context = new(
enemy,
_phaseLoopRuntime.DisplayPhaseIndex,
ResolveCurrentThemeType());
EnemyDropResolveResult result = _enemyDropResolver.Resolve(context);
_combatInRunResourceManager.AddEnemyDefeatedReward(result.Coin, result.Gold);
if (!result.ShouldRollOutGameItem)
{
return;
}
_combatInRunResourceManager.TryRollOutGameItemDrop(
context.DisplayPhaseIndex,
context.ThemeType);
}
public bool OnCombatFinishReturnRequested()

View File

@ -5,7 +5,6 @@ using GeometryTD.Entity;
using GeometryTD.Entity.EntityData;
using UnityEngine;
using UnityGameFramework.Runtime;
using Random = UnityEngine.Random;
namespace GeometryTD.CustomComponent
{
@ -207,33 +206,15 @@ namespace GeometryTD.CustomComponent
bool wasKilled = EnemyEntity.TryConsumeKilledFlag(ne.EntityId);
bool isCombatRunning = _combatScheduler != null && _combatScheduler.IsRunning;
int baseDamage = 0;
int droppedCoin = 0;
int droppedGold = 0;
if (enemyConfig != null)
{
baseDamage = Mathf.Max(0, enemyConfig.BaseDamage);
if (wasKilled)
{
droppedCoin = Mathf.Max(0, enemyConfig.DropCoin);
float dropRate = enemyConfig.DropPercent > 1f
? Mathf.Clamp01(enemyConfig.DropPercent * 0.01f)
: Mathf.Clamp01(enemyConfig.DropPercent);
if (enemyConfig.DropGold > 0 && dropRate > 0f && Random.value <= dropRate)
{
droppedGold = Mathf.Max(0, enemyConfig.DropGold);
}
}
}
if (isCombatRunning && wasKilled)
if (isCombatRunning && wasKilled && enemyConfig != null)
{
_defeatedEnemyCount++;
_combatScheduler.OnEnemyDefeatedRewardResolved(droppedCoin, droppedGold);
_combatScheduler.OnEnemyDefeated(enemyConfig);
}
else if (isCombatRunning && baseDamage > 0)
else if (isCombatRunning && !wasKilled && enemyConfig != null)
{
_combatScheduler.OnEnemyReachedBase(baseDamage);
_combatScheduler.OnEnemyReachedBase(enemyConfig);
}
}
}

View File

@ -1,11 +1,4 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.DataTable;
using GameFramework.DataTable;
using System;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
@ -17,7 +10,7 @@ namespace GeometryTD
{
public static class EntityExtension
{
private static int s_SerialId = 0;
private static int _serialId = 0;
public static EntityBase GetGameEntity(this EntityComponent entityComponent, int entityId)
{
@ -97,7 +90,7 @@ namespace GeometryTD
public static int GenerateSerialId(this EntityComponent entityComponent)
{
return --s_SerialId;
return --_serialId;
}
}
}