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SepComet 91eeeaaeea refactor 3:
- EnemyManager.cs 不再计算 droppedCoin / droppedGold / baseDamage,只在敌人隐藏完成后区分“击杀”还是“非击杀到家”,并把 DREnemy 上报给 CombatScheduler。
- CombatScheduler.cs 新增统一入口:
  - OnEnemyDefeated(DREnemy enemy):通过 EnemyDropResolver 解析掉落,再调用 CombatInRunResourceManager 入账,并按结果决定是否触发局外掉落判定。
  - OnEnemyReachedBase(DREnemy enemy):从 enemy.BaseDamage 解析伤害,再统一扣减基地血量。
2026-03-07 14:42:19 +08:00
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Assets refactor 3: 2026-03-07 14:42:19 +08:00
Packages 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
ProjectSettings CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
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