refactor & fix

- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
This commit is contained in:
SepComet
2026-03-01 13:15:53 +08:00
parent 26dc1a5600
commit 92cca14503
99 changed files with 2418 additions and 243 deletions
@@ -26,7 +26,7 @@ Transform:
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@@ -105,7 +105,7 @@ Transform:
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@@ -440,7 +440,7 @@ Transform:
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@@ -7303,7 +7303,7 @@ Transform:
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@@ -26,7 +26,7 @@ Transform:
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@@ -105,7 +105,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@@ -7203,7 +7203,7 @@ Transform:
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@@ -26,7 +26,7 @@ Transform:
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@@ -105,7 +105,7 @@ Transform:
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@@ -7183,7 +7183,7 @@ Transform:
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