refactor & fix
- 将 `CombatScheduler` 的职责分散到 3 个类中
- `PhaseLoopRuntime`:负责关卡各波次的调度
- `CombatLoadSession`:负责地图与 UI 等资源的加载
- `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
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@@ -30,21 +30,26 @@
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/// <summary>
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/// 主界面。
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/// </summary>
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MainForm = 103,
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MainForm = 110,
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/// <summary>
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/// 测试菜单。
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/// 仓库界面。
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/// </summary>
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TestMenuForm = 150,
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RepoForm = 111,
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/// <summary>
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/// 事件节点界面。
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/// </summary>
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EventForm = 200,
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EventForm = 130,
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/// <summary>
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/// 仓库界面。
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/// 战斗信息界面。
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/// </summary>
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RepoForm = 201,
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CombatInfoForm = 140,
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/// <summary>
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/// 测试菜单。
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/// </summary>
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TestMenuForm = 200,
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}
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}
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