refactor & fix

- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
This commit is contained in:
SepComet
2026-03-01 13:15:53 +08:00
parent 26dc1a5600
commit 92cca14503
99 changed files with 2418 additions and 243 deletions
@@ -0,0 +1,25 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public class CombatEndEventArgs : GameEventArgs
{
public static int EventId => typeof(CombatEndEventArgs).GetHashCode();
public override int Id => EventId;
public CombatEndEventArgs()
{
}
public static CombatEndEventArgs Create()
{
return ReferencePool.Acquire<CombatEndEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 67125e6978864d1e9a9dc95d58754ece
timeCreated: 1772337764
@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public class CombatPauseEventArgs : GameEventArgs
{
public static int EventId => typeof(CombatPauseEventArgs).GetHashCode();
public override int Id => EventId;
public static CombatPauseEventArgs Create()
{
return ReferencePool.Acquire<CombatPauseEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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