refactor & fix

- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
This commit is contained in:
SepComet
2026-03-01 13:15:53 +08:00
parent 26dc1a5600
commit 92cca14503
99 changed files with 2418 additions and 243 deletions
@@ -0,0 +1,151 @@
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatInfoFormController : UIFormControllerCommonBase<CombatInfoFormContext, CombatInfoForm>
{
private CombatInfoFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatInfoForm;
protected override void RefreshUI(CombatInfoForm form, CombatInfoFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatPauseEventArgs.EventId, OnCombatPauseButtonClicked);
GameEntry.Event.Subscribe(CombatEndEventArgs.EventId, OnCombatEndButtonClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatPauseEventArgs.EventId, OnCombatPauseButtonClicked);
GameEntry.Event.Unsubscribe(CombatEndEventArgs.EventId, OnCombatEndButtonClicked);
}
public int? OpenUI(CombatInfoFormRawData rawData)
{
CombatInfoFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatInfoFormContext context)
{
return OpenUIInternal(context);
}
if (userData is CombatInfoFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatInfoFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatInfoFormController.OpenUI() useCase is null.");
return null;
}
CombatInfoFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatInfoFormUseCase combatInfoFormUseCase))
{
Log.Error("CombatInfoFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatInfoFormUseCase;
}
private static CombatInfoFormContext BuildContext(CombatInfoFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatInfoFormContext
{
LevelMetaText = BuildLevelMetaText(rawData.LevelThemeType, rawData.LevelId),
LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
CoinText = BuildCoinText(rawData.Coin),
CanPause = rawData.CanPause,
CanEnd = rawData.CanEnd
};
}
private static string BuildLevelMetaText(LevelThemeType themeType, int levelId)
{
if (levelId <= 0)
{
return "Map -";
}
return $"{themeType} Map.{levelId}";
}
private static string BuildPhaseText(int currentPhaseIndex, int totalPhaseCount)
{
int phaseIndex = currentPhaseIndex < 0 ? 0 : currentPhaseIndex;
if (totalPhaseCount <= 0)
{
return $"{phaseIndex}/?";
}
return $"Wave: {phaseIndex}/{totalPhaseCount}";
}
private static string BuildCoinText(int coin)
{
if (coin < 0)
{
return "Coin: -";
}
return $"Coin: {coin}";
}
private void OnCombatPauseButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatInfoForm) || !(e is CombatPauseEventArgs))
{
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData
{
Mode = 1,
Title = "Pause",
Message = "Game paused.",
PauseGame = true,
ConfirmText = "Continue"
});
}
private void OnCombatEndButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatInfoForm) || !(e is CombatEndEventArgs))
{
return;
}
_useCase?.TryEndCombat();
}
}
}
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