refactor & fix
- 将 `CombatScheduler` 的职责分散到 3 个类中
- `PhaseLoopRuntime`:负责关卡各波次的调度
- `CombatLoadSession`:负责地图与 UI 等资源的加载
- `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
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using GeometryTD.Definition;
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namespace GeometryTD.UI
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{
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public class EventFormRawData
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{
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public EventItem EventItem;
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}
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}
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fileFormatVersion: 2
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guid: 463e60ff83314069b83158ccf64cddef
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timeCreated: 1772104200
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using GeometryTD.Definition;
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namespace GeometryTD.UI
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{
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public class RepoFormRawData
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{
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public BackpackInventoryData Inventory;
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}
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}
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fileFormatVersion: 2
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guid: efed1063c6334c90b09475548c2b560e
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timeCreated: 1772106300
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