G1-01 + G1-02
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+1
@@ -1,4 +1,5 @@
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using GeometryTD.DataTable;
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using GeometryTD.Factory;
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namespace GeometryTD.CustomComponent
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{
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-24
@@ -1,24 +0,0 @@
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using GeometryTD.Definition;
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namespace GeometryTD.CustomComponent
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{
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internal static class PhaseEndConditionFactory
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{
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private static readonly IPhaseEndCondition None = new NonePhaseEndCondition();
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private static readonly IPhaseEndCondition TimeElapsed = new TimeElapsedPhaseEndCondition();
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private static readonly IPhaseEndCondition EnemiesCleared = new EnemiesClearedPhaseEndCondition();
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private static readonly IPhaseEndCondition BossDead = new BossDeadPhaseEndCondition();
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public static IPhaseEndCondition Create(PhaseEndType endType)
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{
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return endType switch
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{
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PhaseEndType.TimeElapsed => TimeElapsed,
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PhaseEndType.EnemiesCleared => EnemiesCleared,
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PhaseEndType.BossDead => BossDead,
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PhaseEndType.None => None,
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_ => None
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};
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}
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}
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}
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@@ -3,6 +3,7 @@ using GameFramework.DataTable;
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using GeometryTD.CustomEvent;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.Factory;
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using GeometryTD.Procedure;
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using Newtonsoft.Json.Linq;
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using GeometryTD.UI;
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3d606503b1c28cf4983b8b44abbf14f7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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+218
@@ -0,0 +1,218 @@
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using System;
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.CustomUtility;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.Factory;
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using GeometryTD.UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.CustomComponent
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{
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public sealed class InventoryGenerationComponent : GameFrameworkComponent
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{
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private long _nextTempInstanceId = 1000000;
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private readonly List<DRShopPrice> _shopPriceRows = new();
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private IDataTable<DRShopPrice> _shopPriceTable;
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private IDataTable<DRMuzzleComp> _muzzleCompTable;
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private IDataTable<DRBearingComp> _bearingCompTable;
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private IDataTable<DRBaseComp> _baseCompTable;
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public List<GoodsItemRawData> BuildShopGoods(int goodsCount, int runSeed = 0, int sequenceIndex = -1)
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{
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if (goodsCount <= 0)
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{
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return new List<GoodsItemRawData>();
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}
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EnsureShopTables();
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List<GoodsItemRawData> goodsItems = new(goodsCount);
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for (int i = 0; i < goodsCount; i++)
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{
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goodsItems.Add(BuildShopGoodsItem(i, runSeed, sequenceIndex));
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}
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return goodsItems;
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}
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public EnemyDropResult ResolveEnemyDrop(in EnemyDropContext context)
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{
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throw new NotImplementedException(
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"InventoryGenerationComponent.ResolveEnemyDrop() will be implemented in G2.");
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}
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public IReadOnlyList<TowerCompItemData> BuildRewardCandidates(
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int displayPhaseIndex,
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LevelThemeType themeType,
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int candidateCount)
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{
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throw new NotImplementedException(
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"InventoryGenerationComponent.BuildRewardCandidates() will be implemented in G2.");
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}
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private void EnsureShopTables()
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{
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_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
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_baseCompTable == null)
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{
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throw new InvalidOperationException(
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"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
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}
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if (_shopPriceRows.Count > 0)
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{
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return;
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}
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DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
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if (rows == null || rows.Length <= 0)
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{
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throw new InvalidOperationException(
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"InventoryGenerationComponent requires at least one shop price row.");
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}
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foreach (var row in rows)
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{
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if (row != null)
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{
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_shopPriceRows.Add(row);
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}
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}
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if (_shopPriceRows.Count <= 0)
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{
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throw new InvalidOperationException("InventoryGenerationComponent requires non-null shop price rows.");
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}
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}
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private GoodsItemRawData BuildShopGoodsItem(int goodsIndex, int runSeed, int sequenceIndex)
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{
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TowerCompItemData sourceItem = BuildRandomComponentItem(goodsIndex, runSeed, sequenceIndex);
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return new GoodsItemRawData
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{
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GoodsIndex = goodsIndex,
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Title = sourceItem.Name,
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TypeText = BuildTypeText(sourceItem.SlotType),
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Description = BuildDescription(sourceItem),
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Price = ResolveRandomPrice(sourceItem.Rarity),
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Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
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IconAreaContext = BuildIconAreaContext(sourceItem),
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SourceItem = sourceItem,
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IsPurchased = false
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};
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}
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private TowerCompItemData BuildRandomComponentItem(int goodsIndex, int runSeed, int sequenceIndex)
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{
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int slotRoll = UnityEngine.Random.Range(0, 3);
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DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
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RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(
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priceRow != null ? priceRow.Rarity : RarityType.White);
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return slotRoll switch
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{
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0 => BuildRandomMuzzleItem(rarity, goodsIndex, runSeed, sequenceIndex),
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1 => BuildRandomBearingItem(rarity, goodsIndex, runSeed, sequenceIndex),
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_ => BuildRandomBaseItem(rarity, goodsIndex, runSeed, sequenceIndex)
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};
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}
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private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity, int goodsIndex, int runSeed,
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int sequenceIndex)
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{
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DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
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DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateMuzzle(config, instanceId, rarity, randomContext);
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}
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private BearingCompItemData BuildRandomBearingItem(RarityType rarity, int goodsIndex, int runSeed,
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int sequenceIndex)
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{
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DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
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DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateBearing(config, instanceId, rarity, randomContext);
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}
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private BaseCompItemData BuildRandomBaseItem(RarityType rarity, int goodsIndex, int runSeed, int sequenceIndex)
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{
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DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
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DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateBase(config, instanceId, rarity, randomContext);
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}
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private int ResolveRandomPrice(RarityType rarity)
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{
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for (int i = 0; i < _shopPriceRows.Count; i++)
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{
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DRShopPrice row = _shopPriceRows[i];
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if (row != null && row.Rarity == rarity)
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{
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int min = Mathf.Max(0, row.MinPrice);
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int max = Mathf.Max(min, row.MaxPrice);
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return UnityEngine.Random.Range(min, max + 1);
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}
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}
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return 0;
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}
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private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
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{
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return new IconAreaContext
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{
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Rarity = item.Rarity,
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ComponentSlotType = item.SlotType,
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Color = IconColorGenerator.GenerateForComponent(item)
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};
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}
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private static string BuildTypeText(TowerCompSlotType slotType)
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{
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return slotType switch
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{
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TowerCompSlotType.Muzzle => "枪口组件",
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TowerCompSlotType.Bearing => "轴承组件",
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TowerCompSlotType.Base => "底座组件",
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_ => "组件"
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};
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}
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private static string BuildDescription(TowerCompItemData item)
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{
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if (item is MuzzleCompItemData muzzleComp)
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{
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return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
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}
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if (item is BearingCompItemData bearingComp)
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{
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return ItemDescUtility.BuildBearingDesc(bearingComp);
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}
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if (item is BaseCompItemData baseComp)
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{
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return ItemDescUtility.BuildBaseDesc(baseComp);
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}
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return string.Empty;
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}
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
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||||
guid: 35a7aac328337414dbae929053176177
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||||
guid: 5a41477f01c335444a26223742e2a9b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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