G1-01 + G1-02
This commit is contained in:
parent
1c45205e92
commit
99ed963faa
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@ -24,6 +24,8 @@ public partial class GameEntry
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public static SpriteCacheComponent SpriteCache { get; private set; }
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public static SpriteCacheComponent SpriteCache { get; private set; }
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public static InventoryGenerationComponent InventoryGeneration { get; private set; }
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private static void InitCustomComponents()
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private static void InitCustomComponents()
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{
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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@ -35,5 +37,6 @@ public partial class GameEntry
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ShopNode = UnityGameFramework.Runtime.GameEntry.GetComponent<ShopNodeComponent>();
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ShopNode = UnityGameFramework.Runtime.GameEntry.GetComponent<ShopNodeComponent>();
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ResolutionAdapter = UnityGameFramework.Runtime.GameEntry.GetComponent<ResolutionAdapterComponent>();
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ResolutionAdapter = UnityGameFramework.Runtime.GameEntry.GetComponent<ResolutionAdapterComponent>();
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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InventoryGeneration = UnityGameFramework.Runtime.GameEntry.GetComponent<InventoryGenerationComponent>();
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using GeometryTD.DataTable;
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using GeometryTD.DataTable;
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using GeometryTD.Factory;
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namespace GeometryTD.CustomComponent
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namespace GeometryTD.CustomComponent
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{
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{
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@ -3,6 +3,7 @@ using GameFramework.DataTable;
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using GeometryTD.CustomEvent;
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using GeometryTD.CustomEvent;
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using GeometryTD.DataTable;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.Definition;
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using GeometryTD.Factory;
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using GeometryTD.Procedure;
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using GeometryTD.Procedure;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using GeometryTD.UI;
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using GeometryTD.UI;
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3d606503b1c28cf4983b8b44abbf14f7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,218 @@
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using System;
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.CustomUtility;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.Factory;
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using GeometryTD.UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.CustomComponent
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{
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public sealed class InventoryGenerationComponent : GameFrameworkComponent
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{
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private long _nextTempInstanceId = 1000000;
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private readonly List<DRShopPrice> _shopPriceRows = new();
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private IDataTable<DRShopPrice> _shopPriceTable;
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private IDataTable<DRMuzzleComp> _muzzleCompTable;
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private IDataTable<DRBearingComp> _bearingCompTable;
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private IDataTable<DRBaseComp> _baseCompTable;
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public List<GoodsItemRawData> BuildShopGoods(int goodsCount, int runSeed = 0, int sequenceIndex = -1)
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{
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if (goodsCount <= 0)
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{
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return new List<GoodsItemRawData>();
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}
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EnsureShopTables();
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List<GoodsItemRawData> goodsItems = new(goodsCount);
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for (int i = 0; i < goodsCount; i++)
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{
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goodsItems.Add(BuildShopGoodsItem(i, runSeed, sequenceIndex));
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}
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return goodsItems;
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}
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public EnemyDropResult ResolveEnemyDrop(in EnemyDropContext context)
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{
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throw new NotImplementedException(
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"InventoryGenerationComponent.ResolveEnemyDrop() will be implemented in G2.");
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}
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public IReadOnlyList<TowerCompItemData> BuildRewardCandidates(
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int displayPhaseIndex,
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LevelThemeType themeType,
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int candidateCount)
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{
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throw new NotImplementedException(
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"InventoryGenerationComponent.BuildRewardCandidates() will be implemented in G2.");
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}
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private void EnsureShopTables()
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{
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_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
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_baseCompTable == null)
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{
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throw new InvalidOperationException(
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"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
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}
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if (_shopPriceRows.Count > 0)
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{
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return;
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}
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DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
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if (rows == null || rows.Length <= 0)
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{
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throw new InvalidOperationException(
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"InventoryGenerationComponent requires at least one shop price row.");
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}
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foreach (var row in rows)
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{
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if (row != null)
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{
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_shopPriceRows.Add(row);
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}
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}
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if (_shopPriceRows.Count <= 0)
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{
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throw new InvalidOperationException("InventoryGenerationComponent requires non-null shop price rows.");
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}
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}
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private GoodsItemRawData BuildShopGoodsItem(int goodsIndex, int runSeed, int sequenceIndex)
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{
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TowerCompItemData sourceItem = BuildRandomComponentItem(goodsIndex, runSeed, sequenceIndex);
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return new GoodsItemRawData
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{
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GoodsIndex = goodsIndex,
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Title = sourceItem.Name,
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TypeText = BuildTypeText(sourceItem.SlotType),
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Description = BuildDescription(sourceItem),
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Price = ResolveRandomPrice(sourceItem.Rarity),
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Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
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IconAreaContext = BuildIconAreaContext(sourceItem),
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SourceItem = sourceItem,
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IsPurchased = false
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};
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}
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private TowerCompItemData BuildRandomComponentItem(int goodsIndex, int runSeed, int sequenceIndex)
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{
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int slotRoll = UnityEngine.Random.Range(0, 3);
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DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
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RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(
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priceRow != null ? priceRow.Rarity : RarityType.White);
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return slotRoll switch
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{
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0 => BuildRandomMuzzleItem(rarity, goodsIndex, runSeed, sequenceIndex),
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1 => BuildRandomBearingItem(rarity, goodsIndex, runSeed, sequenceIndex),
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_ => BuildRandomBaseItem(rarity, goodsIndex, runSeed, sequenceIndex)
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};
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}
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private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity, int goodsIndex, int runSeed,
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int sequenceIndex)
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{
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DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
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DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateMuzzle(config, instanceId, rarity, randomContext);
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}
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private BearingCompItemData BuildRandomBearingItem(RarityType rarity, int goodsIndex, int runSeed,
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int sequenceIndex)
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{
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DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
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DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateBearing(config, instanceId, rarity, randomContext);
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}
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private BaseCompItemData BuildRandomBaseItem(RarityType rarity, int goodsIndex, int runSeed, int sequenceIndex)
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{
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DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
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DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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InventoryTagRandomContext randomContext =
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InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
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return ComponentItemFactory.CreateBase(config, instanceId, rarity, randomContext);
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}
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private int ResolveRandomPrice(RarityType rarity)
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{
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for (int i = 0; i < _shopPriceRows.Count; i++)
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{
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DRShopPrice row = _shopPriceRows[i];
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if (row != null && row.Rarity == rarity)
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{
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int min = Mathf.Max(0, row.MinPrice);
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int max = Mathf.Max(min, row.MaxPrice);
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return UnityEngine.Random.Range(min, max + 1);
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}
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}
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return 0;
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}
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private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
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{
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return new IconAreaContext
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{
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Rarity = item.Rarity,
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ComponentSlotType = item.SlotType,
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Color = IconColorGenerator.GenerateForComponent(item)
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};
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}
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private static string BuildTypeText(TowerCompSlotType slotType)
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{
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return slotType switch
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{
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TowerCompSlotType.Muzzle => "枪口组件",
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TowerCompSlotType.Bearing => "轴承组件",
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TowerCompSlotType.Base => "底座组件",
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_ => "组件"
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};
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}
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private static string BuildDescription(TowerCompItemData item)
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{
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if (item is MuzzleCompItemData muzzleComp)
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{
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return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
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}
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if (item is BearingCompItemData bearingComp)
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{
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return ItemDescUtility.BuildBearingDesc(bearingComp);
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}
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if (item is BaseCompItemData baseComp)
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{
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return ItemDescUtility.BuildBaseDesc(baseComp);
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}
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return string.Empty;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5a41477f01c335444a26223742e2a9b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bcacad8280fb40ff88961b131604e5e4
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timeCreated: 1773292400
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@ -0,0 +1,82 @@
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using System;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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namespace GeometryTD.Factory
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{
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public static class ComponentItemFactory
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{
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public static MuzzleCompItemData CreateMuzzle(
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DRMuzzleComp config,
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long instanceId,
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RarityType rarity,
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InventoryTagRandomContext randomContext)
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{
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new MuzzleCompItemData
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{
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = ComponentTagGenerationService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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randomContext),
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AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
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DamageRandomRate = config.DamageRandomRate,
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AttackMethodType = config.AttackMethodType
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};
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}
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public static BearingCompItemData CreateBearing(
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DRBearingComp config,
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long instanceId,
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RarityType rarity,
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InventoryTagRandomContext randomContext)
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{
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new BearingCompItemData
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{
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = ComponentTagGenerationService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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randomContext),
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RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
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AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
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};
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}
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public static BaseCompItemData CreateBase(
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DRBaseComp config,
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long instanceId,
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RarityType rarity,
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InventoryTagRandomContext randomContext)
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{
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new BaseCompItemData
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{
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = ComponentTagGenerationService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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randomContext),
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AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
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AttackPropertyType = config.AttackPropertyType
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};
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||||
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guid: bf4dd23294965e945bdda9496e0278e9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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@ -1,8 +1,9 @@
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using GeometryTD.CustomUtility;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using UnityGameFramework.Runtime;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Definition
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namespace GeometryTD.Factory
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{
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{
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public static class EventEffectFactory
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public static class EventEffectFactory
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{
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{
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@ -1,8 +1,9 @@
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using GeometryTD.CustomUtility;
|
using GeometryTD.CustomUtility;
|
||||||
|
using GeometryTD.Definition;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using UnityGameFramework.Runtime;
|
using UnityGameFramework.Runtime;
|
||||||
|
|
||||||
namespace GeometryTD.Definition
|
namespace GeometryTD.Factory
|
||||||
{
|
{
|
||||||
public static class EventRequirementFactory
|
public static class EventRequirementFactory
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
|
using GeometryTD.CustomComponent;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
|
||||||
namespace GeometryTD.CustomComponent
|
namespace GeometryTD.Factory
|
||||||
{
|
{
|
||||||
internal static class PhaseEndConditionFactory
|
internal static class PhaseEndConditionFactory
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Procedure;
|
||||||
|
|
||||||
namespace GeometryTD.Procedure
|
namespace GeometryTD.Factory
|
||||||
{
|
{
|
||||||
public static class RunStateFactory
|
public static class RunStateFactory
|
||||||
{
|
{
|
||||||
|
|
@ -55,4 +56,4 @@ namespace GeometryTD.Procedure
|
||||||
return seed == 0 ? 1 : seed;
|
return seed == 0 ? 1 : seed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -5,6 +5,7 @@ using System;
|
||||||
using GeometryTD.CustomEvent;
|
using GeometryTD.CustomEvent;
|
||||||
using GeometryTD.CustomUtility;
|
using GeometryTD.CustomUtility;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Factory;
|
||||||
using GeometryTD.UI;
|
using GeometryTD.UI;
|
||||||
using UnityGameFramework.Runtime;
|
using UnityGameFramework.Runtime;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GeometryTD.CustomUtility;
|
using GeometryTD.CustomUtility;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Factory;
|
||||||
|
|
||||||
namespace GeometryTD.Procedure
|
namespace GeometryTD.Procedure
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -157,6 +157,7 @@ Transform:
|
||||||
- {fileID: 428539048}
|
- {fileID: 428539048}
|
||||||
- {fileID: 1322505022}
|
- {fileID: 1322505022}
|
||||||
- {fileID: 1062564689}
|
- {fileID: 1062564689}
|
||||||
|
- {fileID: 1554147129}
|
||||||
m_Father: {fileID: 1852670053}
|
m_Father: {fileID: 1852670053}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &120093239
|
--- !u!1 &120093239
|
||||||
|
|
@ -1134,6 +1135,50 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 5e646500b9304d438746f2351c71a0f4, type: 3}
|
m_Script: {fileID: 11500000, guid: 5e646500b9304d438746f2351c71a0f4, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!1 &1554147128
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1554147129}
|
||||||
|
- component: {fileID: 1554147130}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: InventoryGeneration
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1554147129
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1554147128}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 119167776}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1554147130
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1554147128}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5a41477f01c335444a26223742e2a9b3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1 &1576232202
|
--- !u!1 &1576232202
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ using CustomComponent;
|
||||||
using GeometryTD.CustomComponent;
|
using GeometryTD.CustomComponent;
|
||||||
using GeometryTD.CustomEvent;
|
using GeometryTD.CustomEvent;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Factory;
|
||||||
using GeometryTD.Procedure;
|
using GeometryTD.Procedure;
|
||||||
using GeometryTD.UI;
|
using GeometryTD.UI;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Factory;
|
||||||
using GeometryTD.Procedure;
|
using GeometryTD.Procedure;
|
||||||
using GeometryTD.UI;
|
using GeometryTD.UI;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GeometryTD.CustomEvent;
|
using GeometryTD.CustomEvent;
|
||||||
using GeometryTD.Definition;
|
using GeometryTD.Definition;
|
||||||
|
using GeometryTD.Factory;
|
||||||
using GeometryTD.Procedure;
|
using GeometryTD.Procedure;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -109,12 +109,12 @@
|
||||||
|
|
||||||
## 阶段 G1 - 收口组件产出入口
|
## 阶段 G1 - 收口组件产出入口
|
||||||
|
|
||||||
| 状态 | ID | 任务 | 目标 |
|
| 状态 | ID | 任务 | 目标 |
|
||||||
|---|---|---|---|
|
|-----|-------|-----------------------------------|------------|
|
||||||
| [ ] | G1-01 | 新增 `InventoryGenerationComponent` | 建立统一组件产出入口 |
|
| [ ] | G1-01 | 新增 `InventoryGenerationComponent` | 建立统一组件产出入口 |
|
||||||
| [ ] | G1-02 | 新增 `ComponentItemFactory` | 收口组件实例构造 |
|
| [ ] | G1-02 | 新增 `ComponentItemFactory` | 收口组件实例构造 |
|
||||||
| [ ] | G1-03 | 新增 `ShopGoodsBuilder` | 收口商店货物生成 |
|
| [ ] | G1-03 | 新增 `ShopGoodsBuilder` | 收口商店货物生成 |
|
||||||
| [ ] | G1-04 | 让 `ShopFormUseCase` 改用组件入口 | 商店不再自己生成组件 |
|
| [ ] | G1-04 | 让 `ShopFormUseCase` 改用组件入口 | 商店不再自己生成组件 |
|
||||||
|
|
||||||
### G1 验收标准
|
### G1 验收标准
|
||||||
|
|
||||||
|
|
@ -124,12 +124,12 @@
|
||||||
|
|
||||||
## 阶段 G2 - 收口战斗掉落与奖励候选
|
## 阶段 G2 - 收口战斗掉落与奖励候选
|
||||||
|
|
||||||
| 状态 | ID | 任务 | 目标 |
|
| 状态 | ID | 任务 | 目标 |
|
||||||
|---|---|---|---|
|
|-----|-------|----------------------------------------|---------------|
|
||||||
| [ ] | G2-01 | 新增 `DropPoolRoller` | 收口掉落池与稀有度抽样 |
|
| [ ] | G2-01 | 新增 `DropPoolRoller` | 收口掉落池与稀有度抽样 |
|
||||||
| [ ] | G2-02 | 新增 `RewardCandidateBuilder` | 收口 3 选 1 候选生成 |
|
| [ ] | G2-02 | 新增 `RewardCandidateBuilder` | 收口 3 选 1 候选生成 |
|
||||||
| [ ] | G2-03 | 让战斗掉落改走 `InventoryGenerationComponent` | 战斗不再自己构造组件 |
|
| [ ] | G2-03 | 让战斗掉落改走 `InventoryGenerationComponent` | 战斗不再自己构造组件 |
|
||||||
| [ ] | G2-04 | 让满血奖励候选改走统一入口 | 掉落与奖励候选共用产出体系 |
|
| [ ] | G2-04 | 让满血奖励候选改走统一入口 | 掉落与奖励候选共用产出体系 |
|
||||||
|
|
||||||
### G2 验收标准
|
### G2 验收标准
|
||||||
|
|
||||||
|
|
@ -139,12 +139,12 @@
|
||||||
|
|
||||||
## 阶段 G3 - 收口结算模块边界
|
## 阶段 G3 - 收口结算模块边界
|
||||||
|
|
||||||
| 状态 | ID | 任务 | 目标 |
|
| 状态 | ID | 任务 | 目标 |
|
||||||
|---|---|---|---|
|
|-----|-------|---------------------------------|-----------------|
|
||||||
| [ ] | G3-01 | 新增 `CombatSettlementCalculator` | 只保留结算计算 |
|
| [ ] | G3-01 | 新增 `CombatSettlementCalculator` | 只保留结算计算 |
|
||||||
| [ ] | G3-02 | 新增 `CombatSettlementCommitter` | 只保留库存提交 |
|
| [ ] | G3-02 | 新增 `CombatSettlementCommitter` | 只保留库存提交 |
|
||||||
| [ ] | G3-03 | 精简 `CombatSettlementService` | 只剩流程编排 |
|
| [ ] | G3-03 | 精简 `CombatSettlementService` | 只剩流程编排 |
|
||||||
| [ ] | G3-04 | 清理奖励 RawData 重复映射 | 候选生成与 UI 组装边界清晰 |
|
| [ ] | G3-04 | 清理奖励 RawData 重复映射 | 候选生成与 UI 组装边界清晰 |
|
||||||
|
|
||||||
### G3 验收标准
|
### G3 验收标准
|
||||||
|
|
||||||
|
|
@ -154,11 +154,11 @@
|
||||||
|
|
||||||
## 阶段 G4 - 收口 Tag 初始化入口
|
## 阶段 G4 - 收口 Tag 初始化入口
|
||||||
|
|
||||||
| 状态 | ID | 任务 | 目标 |
|
| 状态 | ID | 任务 | 目标 |
|
||||||
|---|---|---|---|
|
|-----|-------|----------------------------------|--------------------|
|
||||||
| [ ] | G4-01 | 新增 `TagRegistryComponent` | 建立 Tag 运行时入口 |
|
| [ ] | G4-01 | 新增 `TagRegistryComponent` | 建立 Tag 运行时入口 |
|
||||||
| [ ] | G4-02 | 挪出 `ProcedurePreload` 中 Tag 注册逻辑 | 流程代码不再直接维护 Tag 注册表 |
|
| [ ] | G4-02 | 挪出 `ProcedurePreload` 中 Tag 注册逻辑 | 流程代码不再直接维护 Tag 注册表 |
|
||||||
| [ ] | G4-03 | 对齐 Tag 加载时机与重载入口 | 初始化路径明确 |
|
| [ ] | G4-03 | 对齐 Tag 加载时机与重载入口 | 初始化路径明确 |
|
||||||
|
|
||||||
### G4 验收标准
|
### G4 验收标准
|
||||||
|
|
||||||
|
|
@ -168,11 +168,11 @@
|
||||||
|
|
||||||
## 阶段 G5 - 收口随机合同
|
## 阶段 G5 - 收口随机合同
|
||||||
|
|
||||||
| 状态 | ID | 任务 | 目标 |
|
| 状态 | ID | 任务 | 目标 |
|
||||||
|---|---|---|---|
|
|-----|-------|------------------------|---------------------|
|
||||||
| [ ] | G5-01 | 统一商店 / 掉落 / 奖励候选的随机上下文 | 全部产出链路使用一致合同 |
|
| [ ] | G5-01 | 统一商店 / 掉落 / 奖励候选的随机上下文 | 全部产出链路使用一致合同 |
|
||||||
| [ ] | G5-02 | 补齐整体产出的 `runSeed` 稳定性 | 不只稳定 Tag,也稳定物品产出 |
|
| [ ] | G5-02 | 补齐整体产出的 `runSeed` 稳定性 | 不只稳定 Tag,也稳定物品产出 |
|
||||||
| [ ] | G5-03 | 增加对应 EditMode 测试 | 同 Run 可复现,跨 Run 可区分 |
|
| [ ] | G5-03 | 增加对应 EditMode 测试 | 同 Run 可复现,跨 Run 可区分 |
|
||||||
|
|
||||||
### G5 验收标准
|
### G5 验收标准
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue