G1-01 + G1-02
This commit is contained in:
parent
1c45205e92
commit
99ed963faa
|
|
@ -24,6 +24,8 @@ public partial class GameEntry
|
|||
|
||||
public static SpriteCacheComponent SpriteCache { get; private set; }
|
||||
|
||||
public static InventoryGenerationComponent InventoryGeneration { get; private set; }
|
||||
|
||||
private static void InitCustomComponents()
|
||||
{
|
||||
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
|
||||
|
|
@ -35,5 +37,6 @@ public partial class GameEntry
|
|||
ShopNode = UnityGameFramework.Runtime.GameEntry.GetComponent<ShopNodeComponent>();
|
||||
ResolutionAdapter = UnityGameFramework.Runtime.GameEntry.GetComponent<ResolutionAdapterComponent>();
|
||||
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
|
||||
InventoryGeneration = UnityGameFramework.Runtime.GameEntry.GetComponent<InventoryGenerationComponent>();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using GeometryTD.DataTable;
|
||||
using GeometryTD.Factory;
|
||||
|
||||
namespace GeometryTD.CustomComponent
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using GameFramework.DataTable;
|
|||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.DataTable;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.Procedure;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using GeometryTD.UI;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3d606503b1c28cf4983b8b44abbf14f7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,218 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GameFramework.DataTable;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.DataTable;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.UI;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.CustomComponent
|
||||
{
|
||||
public sealed class InventoryGenerationComponent : GameFrameworkComponent
|
||||
{
|
||||
private long _nextTempInstanceId = 1000000;
|
||||
|
||||
private readonly List<DRShopPrice> _shopPriceRows = new();
|
||||
private IDataTable<DRShopPrice> _shopPriceTable;
|
||||
private IDataTable<DRMuzzleComp> _muzzleCompTable;
|
||||
private IDataTable<DRBearingComp> _bearingCompTable;
|
||||
private IDataTable<DRBaseComp> _baseCompTable;
|
||||
|
||||
public List<GoodsItemRawData> BuildShopGoods(int goodsCount, int runSeed = 0, int sequenceIndex = -1)
|
||||
{
|
||||
if (goodsCount <= 0)
|
||||
{
|
||||
return new List<GoodsItemRawData>();
|
||||
}
|
||||
|
||||
EnsureShopTables();
|
||||
|
||||
List<GoodsItemRawData> goodsItems = new(goodsCount);
|
||||
for (int i = 0; i < goodsCount; i++)
|
||||
{
|
||||
goodsItems.Add(BuildShopGoodsItem(i, runSeed, sequenceIndex));
|
||||
}
|
||||
|
||||
return goodsItems;
|
||||
}
|
||||
|
||||
public EnemyDropResult ResolveEnemyDrop(in EnemyDropContext context)
|
||||
{
|
||||
throw new NotImplementedException(
|
||||
"InventoryGenerationComponent.ResolveEnemyDrop() will be implemented in G2.");
|
||||
}
|
||||
|
||||
public IReadOnlyList<TowerCompItemData> BuildRewardCandidates(
|
||||
int displayPhaseIndex,
|
||||
LevelThemeType themeType,
|
||||
int candidateCount)
|
||||
{
|
||||
throw new NotImplementedException(
|
||||
"InventoryGenerationComponent.BuildRewardCandidates() will be implemented in G2.");
|
||||
}
|
||||
|
||||
private void EnsureShopTables()
|
||||
{
|
||||
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
|
||||
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
|
||||
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
|
||||
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
|
||||
|
||||
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
|
||||
_baseCompTable == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
|
||||
}
|
||||
|
||||
if (_shopPriceRows.Count > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
|
||||
if (rows == null || rows.Length <= 0)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"InventoryGenerationComponent requires at least one shop price row.");
|
||||
}
|
||||
|
||||
foreach (var row in rows)
|
||||
{
|
||||
if (row != null)
|
||||
{
|
||||
_shopPriceRows.Add(row);
|
||||
}
|
||||
}
|
||||
|
||||
if (_shopPriceRows.Count <= 0)
|
||||
{
|
||||
throw new InvalidOperationException("InventoryGenerationComponent requires non-null shop price rows.");
|
||||
}
|
||||
}
|
||||
|
||||
private GoodsItemRawData BuildShopGoodsItem(int goodsIndex, int runSeed, int sequenceIndex)
|
||||
{
|
||||
TowerCompItemData sourceItem = BuildRandomComponentItem(goodsIndex, runSeed, sequenceIndex);
|
||||
return new GoodsItemRawData
|
||||
{
|
||||
GoodsIndex = goodsIndex,
|
||||
Title = sourceItem.Name,
|
||||
TypeText = BuildTypeText(sourceItem.SlotType),
|
||||
Description = BuildDescription(sourceItem),
|
||||
Price = ResolveRandomPrice(sourceItem.Rarity),
|
||||
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
|
||||
IconAreaContext = BuildIconAreaContext(sourceItem),
|
||||
SourceItem = sourceItem,
|
||||
IsPurchased = false
|
||||
};
|
||||
}
|
||||
|
||||
private TowerCompItemData BuildRandomComponentItem(int goodsIndex, int runSeed, int sequenceIndex)
|
||||
{
|
||||
int slotRoll = UnityEngine.Random.Range(0, 3);
|
||||
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
|
||||
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(
|
||||
priceRow != null ? priceRow.Rarity : RarityType.White);
|
||||
|
||||
return slotRoll switch
|
||||
{
|
||||
0 => BuildRandomMuzzleItem(rarity, goodsIndex, runSeed, sequenceIndex),
|
||||
1 => BuildRandomBearingItem(rarity, goodsIndex, runSeed, sequenceIndex),
|
||||
_ => BuildRandomBaseItem(rarity, goodsIndex, runSeed, sequenceIndex)
|
||||
};
|
||||
}
|
||||
|
||||
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity, int goodsIndex, int runSeed,
|
||||
int sequenceIndex)
|
||||
{
|
||||
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
|
||||
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
long instanceId = _nextTempInstanceId++;
|
||||
InventoryTagRandomContext randomContext =
|
||||
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
||||
return ComponentItemFactory.CreateMuzzle(config, instanceId, rarity, randomContext);
|
||||
}
|
||||
|
||||
private BearingCompItemData BuildRandomBearingItem(RarityType rarity, int goodsIndex, int runSeed,
|
||||
int sequenceIndex)
|
||||
{
|
||||
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
|
||||
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
long instanceId = _nextTempInstanceId++;
|
||||
InventoryTagRandomContext randomContext =
|
||||
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
||||
return ComponentItemFactory.CreateBearing(config, instanceId, rarity, randomContext);
|
||||
}
|
||||
|
||||
private BaseCompItemData BuildRandomBaseItem(RarityType rarity, int goodsIndex, int runSeed, int sequenceIndex)
|
||||
{
|
||||
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
|
||||
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
long instanceId = _nextTempInstanceId++;
|
||||
InventoryTagRandomContext randomContext =
|
||||
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
||||
return ComponentItemFactory.CreateBase(config, instanceId, rarity, randomContext);
|
||||
}
|
||||
|
||||
private int ResolveRandomPrice(RarityType rarity)
|
||||
{
|
||||
for (int i = 0; i < _shopPriceRows.Count; i++)
|
||||
{
|
||||
DRShopPrice row = _shopPriceRows[i];
|
||||
if (row != null && row.Rarity == rarity)
|
||||
{
|
||||
int min = Mathf.Max(0, row.MinPrice);
|
||||
int max = Mathf.Max(min, row.MaxPrice);
|
||||
return UnityEngine.Random.Range(min, max + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
|
||||
{
|
||||
return new IconAreaContext
|
||||
{
|
||||
Rarity = item.Rarity,
|
||||
ComponentSlotType = item.SlotType,
|
||||
Color = IconColorGenerator.GenerateForComponent(item)
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildTypeText(TowerCompSlotType slotType)
|
||||
{
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "枪口组件",
|
||||
TowerCompSlotType.Bearing => "轴承组件",
|
||||
TowerCompSlotType.Base => "底座组件",
|
||||
_ => "组件"
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildDescription(TowerCompItemData item)
|
||||
{
|
||||
if (item is MuzzleCompItemData muzzleComp)
|
||||
{
|
||||
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
|
||||
}
|
||||
|
||||
if (item is BearingCompItemData bearingComp)
|
||||
{
|
||||
return ItemDescUtility.BuildBearingDesc(bearingComp);
|
||||
}
|
||||
|
||||
if (item is BaseCompItemData baseComp)
|
||||
{
|
||||
return ItemDescUtility.BuildBaseDesc(baseComp);
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5a41477f01c335444a26223742e2a9b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bcacad8280fb40ff88961b131604e5e4
|
||||
timeCreated: 1773292400
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using GeometryTD.DataTable;
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.Factory
|
||||
{
|
||||
public static class ComponentItemFactory
|
||||
{
|
||||
public static MuzzleCompItemData CreateMuzzle(
|
||||
DRMuzzleComp config,
|
||||
long instanceId,
|
||||
RarityType rarity,
|
||||
InventoryTagRandomContext randomContext)
|
||||
{
|
||||
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
|
||||
return new MuzzleCompItemData
|
||||
{
|
||||
InstanceId = instanceId,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = normalizedRarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = ComponentTagGenerationService.ResolveComponentTags(
|
||||
config.PossibleTag,
|
||||
normalizedRarity,
|
||||
randomContext),
|
||||
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
|
||||
DamageRandomRate = config.DamageRandomRate,
|
||||
AttackMethodType = config.AttackMethodType
|
||||
};
|
||||
}
|
||||
|
||||
public static BearingCompItemData CreateBearing(
|
||||
DRBearingComp config,
|
||||
long instanceId,
|
||||
RarityType rarity,
|
||||
InventoryTagRandomContext randomContext)
|
||||
{
|
||||
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
|
||||
return new BearingCompItemData
|
||||
{
|
||||
InstanceId = instanceId,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = normalizedRarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = ComponentTagGenerationService.ResolveComponentTags(
|
||||
config.PossibleTag,
|
||||
normalizedRarity,
|
||||
randomContext),
|
||||
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
|
||||
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
|
||||
};
|
||||
}
|
||||
|
||||
public static BaseCompItemData CreateBase(
|
||||
DRBaseComp config,
|
||||
long instanceId,
|
||||
RarityType rarity,
|
||||
InventoryTagRandomContext randomContext)
|
||||
{
|
||||
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
|
||||
return new BaseCompItemData
|
||||
{
|
||||
InstanceId = instanceId,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = normalizedRarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = ComponentTagGenerationService.ResolveComponentTags(
|
||||
config.PossibleTag,
|
||||
normalizedRarity,
|
||||
randomContext),
|
||||
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
|
||||
AttackPropertyType = config.AttackPropertyType
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bf4dd23294965e945bdda9496e0278e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.Definition
|
||||
namespace GeometryTD.Factory
|
||||
{
|
||||
public static class EventEffectFactory
|
||||
{
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.Definition
|
||||
namespace GeometryTD.Factory
|
||||
{
|
||||
public static class EventRequirementFactory
|
||||
{
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using GeometryTD.CustomComponent;
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.CustomComponent
|
||||
namespace GeometryTD.Factory
|
||||
{
|
||||
internal static class PhaseEndConditionFactory
|
||||
{
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System.Collections.Generic;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.Procedure
|
||||
namespace GeometryTD.Factory
|
||||
{
|
||||
public static class RunStateFactory
|
||||
{
|
||||
|
|
@ -5,6 +5,7 @@ using System;
|
|||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
|
||||
namespace GeometryTD.Procedure
|
||||
{
|
||||
|
|
|
|||
|
|
@ -157,6 +157,7 @@ Transform:
|
|||
- {fileID: 428539048}
|
||||
- {fileID: 1322505022}
|
||||
- {fileID: 1062564689}
|
||||
- {fileID: 1554147129}
|
||||
m_Father: {fileID: 1852670053}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &120093239
|
||||
|
|
@ -1134,6 +1135,50 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 5e646500b9304d438746f2351c71a0f4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1554147128
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1554147129}
|
||||
- component: {fileID: 1554147130}
|
||||
m_Layer: 0
|
||||
m_Name: InventoryGeneration
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1554147129
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1554147128}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 119167776}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1554147130
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1554147128}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5a41477f01c335444a26223742e2a9b3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1576232202
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using CustomComponent;
|
|||
using GeometryTD.CustomComponent;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.Procedure;
|
||||
using GeometryTD.UI;
|
||||
using NUnit.Framework;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.Procedure;
|
||||
using GeometryTD.UI;
|
||||
using NUnit.Framework;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using GeometryTD.Procedure;
|
||||
using NUnit.Framework;
|
||||
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@
|
|||
## 阶段 G1 - 收口组件产出入口
|
||||
|
||||
| 状态 | ID | 任务 | 目标 |
|
||||
|---|---|---|---|
|
||||
|-----|-------|-----------------------------------|------------|
|
||||
| [ ] | G1-01 | 新增 `InventoryGenerationComponent` | 建立统一组件产出入口 |
|
||||
| [ ] | G1-02 | 新增 `ComponentItemFactory` | 收口组件实例构造 |
|
||||
| [ ] | G1-03 | 新增 `ShopGoodsBuilder` | 收口商店货物生成 |
|
||||
|
|
@ -125,7 +125,7 @@
|
|||
## 阶段 G2 - 收口战斗掉落与奖励候选
|
||||
|
||||
| 状态 | ID | 任务 | 目标 |
|
||||
|---|---|---|---|
|
||||
|-----|-------|----------------------------------------|---------------|
|
||||
| [ ] | G2-01 | 新增 `DropPoolRoller` | 收口掉落池与稀有度抽样 |
|
||||
| [ ] | G2-02 | 新增 `RewardCandidateBuilder` | 收口 3 选 1 候选生成 |
|
||||
| [ ] | G2-03 | 让战斗掉落改走 `InventoryGenerationComponent` | 战斗不再自己构造组件 |
|
||||
|
|
@ -140,7 +140,7 @@
|
|||
## 阶段 G3 - 收口结算模块边界
|
||||
|
||||
| 状态 | ID | 任务 | 目标 |
|
||||
|---|---|---|---|
|
||||
|-----|-------|---------------------------------|-----------------|
|
||||
| [ ] | G3-01 | 新增 `CombatSettlementCalculator` | 只保留结算计算 |
|
||||
| [ ] | G3-02 | 新增 `CombatSettlementCommitter` | 只保留库存提交 |
|
||||
| [ ] | G3-03 | 精简 `CombatSettlementService` | 只剩流程编排 |
|
||||
|
|
@ -155,7 +155,7 @@
|
|||
## 阶段 G4 - 收口 Tag 初始化入口
|
||||
|
||||
| 状态 | ID | 任务 | 目标 |
|
||||
|---|---|---|---|
|
||||
|-----|-------|----------------------------------|--------------------|
|
||||
| [ ] | G4-01 | 新增 `TagRegistryComponent` | 建立 Tag 运行时入口 |
|
||||
| [ ] | G4-02 | 挪出 `ProcedurePreload` 中 Tag 注册逻辑 | 流程代码不再直接维护 Tag 注册表 |
|
||||
| [ ] | G4-03 | 对齐 Tag 加载时机与重载入口 | 初始化路径明确 |
|
||||
|
|
@ -169,7 +169,7 @@
|
|||
## 阶段 G5 - 收口随机合同
|
||||
|
||||
| 状态 | ID | 任务 | 目标 |
|
||||
|---|---|---|---|
|
||||
|-----|-------|------------------------|---------------------|
|
||||
| [ ] | G5-01 | 统一商店 / 掉落 / 奖励候选的随机上下文 | 全部产出链路使用一致合同 |
|
||||
| [ ] | G5-02 | 补齐整体产出的 `runSeed` 稳定性 | 不只稳定 Tag,也稳定物品产出 |
|
||||
| [ ] | G5-03 | 增加对应 EditMode 测试 | 同 Run 可复现,跨 Run 可区分 |
|
||||
|
|
|
|||
Loading…
Reference in New Issue