拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题

This commit is contained in:
2026-05-13 16:48:09 +08:00
parent 3d785d5139
commit 9fc0ef2216
218 changed files with 472 additions and 274 deletions
@@ -1,15 +1,8 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System;
using System.IO;
using UnityEngine;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
public static class BinaryReaderExtension
{
@@ -1,9 +1,8 @@
using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 底座组件表
@@ -1,9 +1,8 @@
using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 轴承组件表
+1 -1
View File
@@ -1,6 +1,6 @@
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 敌人配置表
@@ -16,7 +16,7 @@ using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 实体表。
+1 -1
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@@ -1,7 +1,7 @@
using UnityGameFramework.Runtime;
using Newtonsoft.Json.Linq;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 事件配置表
+2 -3
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@@ -1,9 +1,8 @@
using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 关卡表
@@ -1,9 +1,8 @@
using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 关卡阶段表
@@ -1,9 +1,8 @@
using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 关卡阶段出怪条目表
+1 -1
View File
@@ -16,7 +16,7 @@ using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 音乐配置表。
@@ -1,9 +1,8 @@
using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 枪口组件表
@@ -1,10 +1,9 @@
using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 局外道具掉落池配置表。
@@ -1,8 +1,7 @@
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
public sealed class DRRarityTagBudget : DataRowBase
{
+1 -1
View File
@@ -6,7 +6,7 @@ using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 场景配置表。
@@ -1,8 +1,7 @@
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
public class DRShopPrice : DataRowBase
{
+1 -1
View File
@@ -2,7 +2,7 @@
using System.Text;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 声音配置表。
+2 -3
View File
@@ -1,9 +1,8 @@
using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// Tag 表
@@ -1,8 +1,7 @@
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using GeometryTD.Core;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
public sealed class DRTagConfig : DataRowBase
{
@@ -2,7 +2,7 @@
using System.Text;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 界面配置表。
@@ -16,7 +16,7 @@ using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
/// <summary>
/// 声音配置表。
@@ -10,7 +10,7 @@ using System;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
namespace GeometryTD.Core
{
public static class DataTableExtension
{
@@ -0,0 +1,18 @@
{
"name": "GeometryTD.Core",
"rootNamespace": "GeometryTD.Core",
"references": [
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
"GUID:75469ad4d38634e559750d17036d5f7c",
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
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AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
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