拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题

This commit is contained in:
SepComet 2026-05-13 16:48:09 +08:00
parent 3d785d5139
commit 9fc0ef2216
218 changed files with 472 additions and 274 deletions

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{
"name": "GeometryTD.Runtime",
"rootNamespace": "GeometryTD.Runtime",
"references": [
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],
"includePlatforms": [
"Android"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -0,0 +1,18 @@
{
"name": "GeometryTD.Gameplay",
"rootNamespace": "GeometryTD.Gameplay",
"references": [
"GUID:771b79705393da244ae720aa28ae8a69"
],
"includePlatforms": [
"Android"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -1,15 +1,8 @@
//------------------------------------------------------------ using System;
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
public static class BinaryReaderExtension public static class BinaryReaderExtension
{ {

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.Definition; using GeometryTD.Core;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 底座组件表 /// 底座组件表

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.Definition; using GeometryTD.Core;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 轴承组件表 /// 轴承组件表

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@ -1,6 +1,6 @@
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 敌人配置表 /// 敌人配置表

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@ -16,7 +16,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 实体表。 /// 实体表。

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@ -1,7 +1,7 @@
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 事件配置表 /// 事件配置表

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.Definition; using GeometryTD.Core;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 关卡表 /// 关卡表

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 关卡阶段表 /// 关卡阶段表

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 关卡阶段出怪条目表 /// 关卡阶段出怪条目表

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@ -16,7 +16,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 音乐配置表。 /// 音乐配置表。

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.Definition; using GeometryTD.Core;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 枪口组件表 /// 枪口组件表

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@ -1,10 +1,9 @@
using System; using System;
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 局外道具掉落池配置表。 /// 局外道具掉落池配置表。

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@ -1,8 +1,7 @@
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
public sealed class DRRarityTagBudget : DataRowBase public sealed class DRRarityTagBudget : DataRowBase
{ {

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@ -6,7 +6,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 场景配置表。 /// 场景配置表。

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@ -1,8 +1,7 @@
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
public class DRShopPrice : DataRowBase public class DRShopPrice : DataRowBase
{ {

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@ -2,7 +2,7 @@
using System.Text; using System.Text;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 声音配置表。 /// 声音配置表。

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@ -1,9 +1,8 @@
using System; using System;
using GeometryTD.Definition; using GeometryTD.Core;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// Tag 表 /// Tag 表

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@ -1,8 +1,7 @@
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Definition;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
public sealed class DRTagConfig : DataRowBase public sealed class DRTagConfig : DataRowBase
{ {

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@ -2,7 +2,7 @@
using System.Text; using System.Text;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 界面配置表。 /// 界面配置表。

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@ -16,7 +16,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 声音配置表。 /// 声音配置表。

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@ -10,7 +10,7 @@ using System;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable namespace GeometryTD.Core
{ {
public static class DataTableExtension public static class DataTableExtension
{ {

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@ -1,11 +1,10 @@
{ {
"name": "GeometryTD.Runtime", "name": "GeometryTD.Core",
"rootNamespace": "GeometryTD", "rootNamespace": "GeometryTD.Core",
"references": [ "references": [
"UnityGameFramework.Editor", "GUID:363c5eb08ff8e6a439b85e37b8c20d96",
"UnityGameFramework.Runtime", "GUID:75469ad4d38634e559750d17036d5f7c",
"Unity.InputSystem", "GUID:6055be8ebefd69e48b49212b09b47b2f"
"Unity.TextMeshPro"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

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@ -0,0 +1,7 @@
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AssemblyDefinitionImporter:
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userData:
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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum CombatParticipantTowerValidationFailureReason public enum CombatParticipantTowerValidationFailureReason
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class CombatParticipantTowerValidationText public static class CombatParticipantTowerValidationText
{ {

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@ -1,8 +1,8 @@
using System; using System;
using GeometryTD.CustomUtility; using GeometryTD.Core;
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
[Serializable] [Serializable]
public sealed class AttackPayload public sealed class AttackPayload

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 玩家背包聚合数据。 /// 玩家背包聚合数据。

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@ -5,7 +5,7 @@
// Feedback: mailto:ellan@gameframework.cn // Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------ //------------------------------------------------------------
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class BuildInfo public class BuildInfo
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class EventItem public class EventItem
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class EventOption public class EventOption
{ {

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@ -1,8 +1,7 @@
using System; using System;
using GeometryTD.Entity;
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
[Serializable] [Serializable]
public sealed class HitStatusModifierContext public sealed class HitStatusModifierContext

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@ -1,6 +1,6 @@
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
[StructLayout(LayoutKind.Auto)] [StructLayout(LayoutKind.Auto)]
public struct ImpactData public struct ImpactData

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@ -1,6 +1,6 @@
using System; using System;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 背包内组件实例基类(非 DataTable表示玩家持有物 /// 背包内组件实例基类(非 DataTable表示玩家持有物

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@ -2,7 +2,7 @@ using System;
using Newtonsoft.Json; using Newtonsoft.Json;
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 背包内防御塔实例数据。 /// 背包内防御塔实例数据。

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@ -1,6 +1,6 @@
using System; using System;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 防御塔独立属性快照。 /// 防御塔独立属性快照。

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class VersionInfo public class VersionInfo
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum AttackMethodType : byte public enum AttackMethodType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum AttackPropertyType : byte public enum AttackPropertyType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 阵营类型。 /// 阵营类型。

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@ -1,4 +1,4 @@
namespace GeometryTD.UI namespace GeometryTD.Core
{ {
public enum CombatSelectActionType : byte public enum CombatSelectActionType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 出怪条目类型 /// 出怪条目类型

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum EventEffectType public enum EventEffectType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum EventRequirementType public enum EventRequirementType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum InventoryTagSourceType : byte public enum InventoryTagSourceType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum LevelThemeType public enum LevelThemeType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum LevelVictoryType public enum LevelVictoryType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 关卡阶段结束类型 /// 关卡阶段结束类型

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum ProcedureMainCombatEntryBlockReason public enum ProcedureMainCombatEntryBlockReason
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum ProcedureMainFlowPhase public enum ProcedureMainFlowPhase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum ProcedureMainRunAdvanceResult public enum ProcedureMainRunAdvanceResult
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum ProcedureMainRunCompletionResult public enum ProcedureMainRunCompletionResult
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum RarityType public enum RarityType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 关系类型。 /// 关系类型。

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum RepoItemClickActionType public enum RepoItemClickActionType
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum SceneType : byte public enum SceneType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum TagCategory : byte public enum TagCategory : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum TagTriggerPhase : byte public enum TagTriggerPhase : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum TagType : byte public enum TagType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum TowerCompSlotType : byte public enum TowerCompSlotType : byte
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
/// <summary> /// <summary>
/// 界面编号。 /// 界面编号。

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class AddGoldEffect : EventEffectBase public class AddGoldEffect : EventEffectBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class AddRandomCompsEffect : EventEffectBase public class AddRandomCompsEffect : EventEffectBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class DamageRandomTowerEnduranceEffect : EventEffectBase public class DamageRandomTowerEnduranceEffect : EventEffectBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public abstract class EventEffectBase public abstract class EventEffectBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class RemoveRandomCompsEffect : EventEffectBase public class RemoveRandomCompsEffect : EventEffectBase
{ {

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@ -1,11 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GeometryTD.CustomComponent; using GeometryTD.CustomComponent;
using GeometryTD.CustomUtility; using GeometryTD.Core;
using GeometryTD.Procedure; using GeometryTD.Procedure;
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public sealed class EventOptionExecutor public sealed class EventOptionExecutor
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class CompCountAtLeastRequirement : EventRequirementBase public class CompCountAtLeastRequirement : EventRequirementBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public abstract class EventRequirementBase public abstract class EventRequirementBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class GoldAtLeastRequirement : EventRequirementBase public class GoldAtLeastRequirement : EventRequirementBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class HasRelicRequirement : EventRequirementBase public class HasRelicRequirement : EventRequirementBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public class TowerCountAtLeastRequirement : EventRequirementBase public class TowerCountAtLeastRequirement : EventRequirementBase
{ {

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@ -0,0 +1,3 @@
{
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}

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class InventoryRarityRuleService public static class InventoryRarityRuleService
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public enum ParticipantTowerAssignFailureReason public enum ParticipantTowerAssignFailureReason
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
[Serializable] [Serializable]
public sealed class TagRuntimeData public sealed class TagRuntimeData

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class TowerTagAggregationService public static class TowerTagAggregationService
{ {

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@ -1,9 +1,6 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using GeometryTD.Entity;
using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class EnemyStatusTagRegistry public static class EnemyStatusTagRegistry
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class AttackShapeTagEffectHandler public static class AttackShapeTagEffectHandler
{ {

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public static class NumericTagEffectHandler public static class NumericTagEffectHandler
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public abstract class EnemyStatusTagStateBase public abstract class EnemyStatusTagStateBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public sealed class FireTagState : EnemyStatusTagStateBase public sealed class FireTagState : EnemyStatusTagStateBase
{ {

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@ -1,4 +1,4 @@
namespace GeometryTD.Definition namespace GeometryTD.Core
{ {
public sealed class IceTagState : EnemyStatusTagStateBase public sealed class IceTagState : EnemyStatusTagStateBase
{ {

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