阶段 S3 - 收口出战合法性

This commit is contained in:
SepComet
2026-03-09 19:47:46 +08:00
parent 88641f17b0
commit af20eeecfa
3 changed files with 409 additions and 14 deletions
@@ -1,5 +1,6 @@
using GeometryTD.Definition;
using GeometryTD.Procedure;
using GeometryTD.UI;
using NUnit.Framework;
namespace GeometryTD.Tests.EditMode
@@ -170,6 +171,171 @@ namespace GeometryTD.Tests.EditMode
Assert.That(pendingResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
}
[Test]
public void ValidateCombatEntry_Returns_InventoryUnavailable_When_Inventory_Is_Null()
{
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(null);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.InventoryUnavailable));
Assert.That(result.ValidationSummary, Is.Not.Null);
Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
}
[Test]
public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_ParticipantArea_Is_Empty()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.ParticipantTowerInstanceIds.Clear();
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(0));
}
[Test]
public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_AllParticipantTowers_Are_Invalid()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.Towers[0].BaseComponentInstanceId = 99903;
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
Assert.That(
result.ValidationSummary.InvalidResults[0].FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
}
[Test]
public void ValidateCombatEntry_Returns_CanEnter_When_At_Least_One_ParticipantTower_Is_Valid()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90002,
Name = "非法塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 99903
});
inventory.ParticipantTowerInstanceIds.Add(90002);
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.True);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.None));
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(1));
Assert.That(result.ValidationSummary.ValidTowers[0].InstanceId, Is.EqualTo(90001));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
}
[Test]
public void BuildInvalidParticipantTowerLog_Returns_None_When_InvalidResults_Are_Empty()
{
string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(
new CombatParticipantTowerValidationSummary());
Assert.That(log, Is.EqualTo("none"));
}
[Test]
public void BuildInvalidParticipantTowerLog_Formats_TowerIds_And_Reasons()
{
CombatParticipantTowerValidationSummary summary = new CombatParticipantTowerValidationSummary
{
InvalidResults = new[]
{
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90002,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
},
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90003,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBearingComponent
}
}
};
string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(summary);
Assert.That(log, Is.EqualTo("#90002:MissingBaseComponent, #90003:MissingBearingComponent"));
}
[Test]
public void BuildBlockedCombatDialogRawData_Returns_InventoryUnavailable_Message()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.InventoryUnavailable,
ValidationSummary = new CombatParticipantTowerValidationSummary()
});
Assert.That(rawData.Title, Is.EqualTo("无法进入战斗"));
Assert.That(rawData.Message, Is.EqualTo("当前无法读取库存快照,暂时不能进入战斗。请重新进入本轮流程后再试。"));
Assert.That(rawData.ConfirmText, Is.EqualTo("知道了"));
Assert.That(rawData.Mode, Is.EqualTo(1));
}
[Test]
public void BuildBlockedCombatDialogRawData_Returns_Generic_Message_When_NoParticipantTower_Is_Assigned()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
ValidationSummary = new CombatParticipantTowerValidationSummary()
});
Assert.That(
rawData.Message,
Is.EqualTo("参战区至少需要 1 座完整装配了枪口、轴承、底座的塔,才能进入战斗。"));
}
[Test]
public void BuildBlockedCombatDialogRawData_Lists_Invalid_Tower_Reasons()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
ValidationSummary = new CombatParticipantTowerValidationSummary
{
InvalidResults = new[]
{
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90002,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
},
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90003,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingMuzzleComponent
}
}
}
});
Assert.That(
rawData.Message,
Is.EqualTo("参战区没有可出战的完整塔。\n塔 #90002 缺少底座组件。\n塔 #90003 缺少枪口组件。"));
}
private static RunState CreateTwoNodeRun()
{
return RunStateFactory.Create(
@@ -181,5 +347,38 @@ namespace GeometryTD.Tests.EditMode
new RunNodeSeed { NodeId = 102, NodeType = RunNodeType.Event }
});
}
private static BackpackInventoryData CreateCombatInventory()
{
BackpackInventoryData inventory = new BackpackInventoryData();
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10001,
Name = "枪口",
Endurance = 100f
});
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20001,
Name = "轴承",
Endurance = 100f
});
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30001,
Name = "底座",
Endurance = 100f
});
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90001,
Name = "合法塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 30001
});
inventory.ParticipantTowerInstanceIds.Add(90001);
return inventory;
}
}
}