添加商店 UI
This commit is contained in:
parent
2b86582ff7
commit
c04c049c6a
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@ -1,24 +1,48 @@
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using Newtonsoft.Json.Linq;
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using GeometryTD.UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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namespace GeometryTD.CustomComponent
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{
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public class ShopNodeComponent : GameFrameworkComponent
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{
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private ShopFormUseCase _shopFormUseCase;
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private bool _initialized;
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public void OnInit()
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{
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if (_initialized)
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{
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return;
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}
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_shopFormUseCase ??= new ShopFormUseCase();
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GameEntry.UIRouter.BindUIUseCase(UIFormType.ShopForm, _shopFormUseCase);
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_initialized = true;
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}
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public void StartShop()
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{
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//TODO
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if (!_initialized)
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{
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OnInit();
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}
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if (_shopFormUseCase == null || !_shopFormUseCase.PrepareForOpen())
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{
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Log.Warning("ShopNodeComponent.StartShop() failed. Shop use case is unavailable or goods generation failed.");
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return;
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}
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GameEntry.UIRouter.OpenUI(UIFormType.ShopForm);
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GameEntry.Event.Fire(this, NodeEnterEventArgs.Create());
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}
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public void EndShop()
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{
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GameEntry.UIRouter.CloseUI(UIFormType.ShopForm);
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GameEntry.Event.Fire(this, NodeCompleteEventArgs.Create());
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}
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}
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}
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}
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@ -67,9 +67,14 @@
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/// </summary>
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CombatSelectForm = 142,
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/// <summary>
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/// 商店界面。
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/// </summary>
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ShopForm = 150,
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/// <summary>
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/// 测试菜单。
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/// </summary>
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TestMenuForm = 200,
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 56d13fc3b109421e814cba0ebc2417c9
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public sealed class ShopExitRequestedEventArgs : GameEventArgs
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{
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public static int EventId => typeof(ShopExitRequestedEventArgs).GetHashCode();
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public override int Id => EventId;
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public static ShopExitRequestedEventArgs Create()
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{
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return ReferencePool.Acquire<ShopExitRequestedEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@ -0,0 +1,21 @@
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using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public sealed class ShopInventoryRequestedEventArgs : GameEventArgs
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{
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public static int EventId => typeof(ShopInventoryRequestedEventArgs).GetHashCode();
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public override int Id => EventId;
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public static ShopInventoryRequestedEventArgs Create()
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{
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return ReferencePool.Acquire<ShopInventoryRequestedEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,26 @@
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using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public sealed class ShopPurchaseRequestedEventArgs : GameEventArgs
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{
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public static int EventId => typeof(ShopPurchaseRequestedEventArgs).GetHashCode();
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public override int Id => EventId;
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public int GoodsIndex { get; private set; }
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public static ShopPurchaseRequestedEventArgs Create(int goodsIndex)
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{
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ShopPurchaseRequestedEventArgs args = ReferencePool.Acquire<ShopPurchaseRequestedEventArgs>();
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args.GoodsIndex = goodsIndex;
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return args;
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}
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public override void Clear()
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{
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GoodsIndex = -1;
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}
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,14 @@
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namespace GeometryTD.UI
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{
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public sealed class GoodsItemContext : UIContext
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{
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public int GoodsIndex;
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public string Title;
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public string TypeText;
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public string Description;
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public string[] TagTexts;
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public string PurchaseButtonText;
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public bool CanPurchase;
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public IconAreaContext IconAreaContext;
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}
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}
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@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public sealed class ShopFormContext : UIContext
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{
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public string GoldText;
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public GoodsItemContext[] GoodsItems;
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,182 @@
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public sealed class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
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{
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private ShopFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.ShopForm;
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protected override void RefreshUI(ShopForm form, ShopFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(ShopPurchaseRequestedEventArgs.EventId, OnPurchaseRequested);
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GameEntry.Event.Subscribe(ShopExitRequestedEventArgs.EventId, OnExitRequested);
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GameEntry.Event.Subscribe(ShopInventoryRequestedEventArgs.EventId, OnInventoryRequested);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(ShopPurchaseRequestedEventArgs.EventId, OnPurchaseRequested);
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GameEntry.Event.Unsubscribe(ShopExitRequestedEventArgs.EventId, OnExitRequested);
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GameEntry.Event.Unsubscribe(ShopInventoryRequestedEventArgs.EventId, OnInventoryRequested);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is ShopFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is ShopFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("ShopFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("ShopFormController.OpenUI() useCase is null.");
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return null;
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}
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ShopFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(ShopFormRawData rawData)
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{
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ShopFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is ShopFormUseCase shopFormUseCase))
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{
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Log.Error("ShopFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = shopFormUseCase;
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}
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private void OnPurchaseRequested(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is ShopPurchaseRequestedEventArgs args) || _useCase == null)
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{
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return;
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}
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if (!_useCase.TryPurchase(args.GoodsIndex, out ShopFormRawData rawData))
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{
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return;
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}
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SetContext(BuildContext(rawData));
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RefreshCurrentUI();
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}
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private void OnExitRequested(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is ShopExitRequestedEventArgs))
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{
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return;
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}
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GameEntry.ShopNode.EndShop();
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}
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private void OnInventoryRequested(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is ShopInventoryRequestedEventArgs))
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{
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return;
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}
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GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
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}
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private bool IsEventFromCurrentForm(object sender)
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{
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if (Form == null)
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{
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return false;
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}
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if (ReferenceEquals(sender, Form))
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{
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return true;
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}
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if (sender is Component component)
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{
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ShopForm ownerForm = component.GetComponentInParent<ShopForm>();
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return ownerForm == Form;
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}
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return false;
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}
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private static ShopFormContext BuildContext(ShopFormRawData rawData)
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{
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GoodsItemContext[] goodsItemContexts = System.Array.Empty<GoodsItemContext>();
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if (rawData?.GoodsItems != null && rawData.GoodsItems.Count > 0)
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{
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goodsItemContexts = new GoodsItemContext[rawData.GoodsItems.Count];
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for (int i = 0; i < rawData.GoodsItems.Count; i++)
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{
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GoodsItemRawData item = rawData.GoodsItems[i];
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goodsItemContexts[i] = new GoodsItemContext
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{
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GoodsIndex = item?.GoodsIndex ?? i,
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Title = item?.Title ?? string.Empty,
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TypeText = item?.TypeText ?? string.Empty,
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Description = item?.Description ?? string.Empty,
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TagTexts = BuildTagTexts(item?.Tags),
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PurchaseButtonText = item != null && item.IsPurchased ? "已购买" : $"购买 {item?.Price ?? 0}",
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CanPurchase = item != null && !item.IsPurchased,
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IconAreaContext = item?.IconAreaContext
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};
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}
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}
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return new ShopFormContext
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{
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GoldText = $"金币: {rawData?.PlayerGold ?? 0}",
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GoodsItems = goodsItemContexts
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};
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}
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private static string[] BuildTagTexts(TagType[] tags)
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{
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if (tags == null || tags.Length <= 0)
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{
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return System.Array.Empty<string>();
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}
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string[] results = new string[tags.Length];
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for (int i = 0; i < tags.Length; i++)
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{
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results[i] = tags[i].ToString();
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}
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return results;
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}
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}
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}
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@ -0,0 +1,17 @@
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using GeometryTD.Definition;
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namespace GeometryTD.UI
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{
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public sealed class GoodsItemRawData
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{
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public int GoodsIndex;
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public string Title;
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public string TypeText;
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public string Description;
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public int Price;
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public TagType[] Tags;
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public IconAreaContext IconAreaContext;
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public TowerCompItemData SourceItem;
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public bool IsPurchased;
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}
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}
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@ -0,0 +1,10 @@
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using System.Collections.Generic;
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namespace GeometryTD.UI
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{
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public sealed class ShopFormRawData
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{
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public int PlayerGold;
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public List<GoodsItemRawData> GoodsItems;
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}
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}
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@ -0,0 +1,360 @@
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using System;
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.CustomUtility;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
|
||||
public sealed class ShopFormUseCase : IUIUseCase
|
||||
{
|
||||
private const int GoodsCount = 4;
|
||||
private long _nextTempInstanceId = 1000000;
|
||||
|
||||
private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
|
||||
private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
|
||||
|
||||
private IDataTable<DRShopPrice> _shopPriceTable;
|
||||
private IDataTable<DRMuzzleComp> _muzzleCompTable;
|
||||
private IDataTable<DRBearingComp> _bearingCompTable;
|
||||
private IDataTable<DRBaseComp> _baseCompTable;
|
||||
|
||||
public bool PrepareForOpen()
|
||||
{
|
||||
if (!EnsureTables())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_currentGoods.Clear();
|
||||
for (int i = 0; i < GoodsCount; i++)
|
||||
{
|
||||
if (!TryBuildRandomGoodsItem(i, out GoodsItemRawData goodsItem))
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.PrepareForOpen() failed to build goods item {0}.", i);
|
||||
return false;
|
||||
}
|
||||
|
||||
_currentGoods.Add(goodsItem);
|
||||
}
|
||||
|
||||
return _currentGoods.Count == GoodsCount;
|
||||
}
|
||||
|
||||
public ShopFormRawData CreateInitialModel()
|
||||
{
|
||||
return new ShopFormRawData
|
||||
{
|
||||
PlayerGold = GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.Gold : 0,
|
||||
GoodsItems = CloneGoodsItems(_currentGoods)
|
||||
};
|
||||
}
|
||||
|
||||
public bool TryPurchase(int goodsIndex, out ShopFormRawData updatedRawData)
|
||||
{
|
||||
updatedRawData = null;
|
||||
if (goodsIndex < 0 || goodsIndex >= _currentGoods.Count)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.TryPurchase() goods index is invalid: {0}", goodsIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.TryPurchase() player inventory is null.");
|
||||
return false;
|
||||
}
|
||||
|
||||
GoodsItemRawData goodsItem = _currentGoods[goodsIndex];
|
||||
if (goodsItem == null || goodsItem.SourceItem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (goodsItem.IsPurchased)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.TryPurchase() goods item {0} already purchased.", goodsIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GameEntry.PlayerInventory.TryConsumeGold(goodsItem.Price))
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.TryPurchase() failed. Not enough gold for goods item {0}.", goodsIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
BackpackInventoryData inventoryDelta = WrapSingleItem(goodsItem.SourceItem);
|
||||
GameEntry.PlayerInventory.MergeInventory(inventoryDelta);
|
||||
goodsItem.IsPurchased = true;
|
||||
updatedRawData = CreateInitialModel();
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EnsureTables()
|
||||
{
|
||||
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
|
||||
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
|
||||
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
|
||||
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
|
||||
|
||||
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_shopPriceRows.Count <= 0)
|
||||
{
|
||||
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
|
||||
if (rows == null || rows.Length <= 0)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase.EnsureTables() failed. Shop price table is empty.");
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var price in rows)
|
||||
{
|
||||
if (price != null)
|
||||
{
|
||||
_shopPriceRows.Add(price);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _shopPriceRows.Count > 0 &&
|
||||
_muzzleCompTable.Count > 0 &&
|
||||
_bearingCompTable.Count > 0 &&
|
||||
_baseCompTable.Count > 0;
|
||||
}
|
||||
|
||||
private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
|
||||
{
|
||||
goodsItem = null;
|
||||
TowerCompItemData sourceItem = BuildRandomComponentItem();
|
||||
if (sourceItem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
goodsItem = new GoodsItemRawData
|
||||
{
|
||||
GoodsIndex = goodsIndex,
|
||||
Title = sourceItem.Name,
|
||||
TypeText = BuildTypeText(sourceItem.SlotType),
|
||||
Description = BuildDescription(sourceItem),
|
||||
Price = ResolveRandomPrice(sourceItem.Rarity),
|
||||
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
|
||||
IconAreaContext = BuildIconAreaContext(sourceItem),
|
||||
SourceItem = sourceItem,
|
||||
IsPurchased = false
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
private TowerCompItemData BuildRandomComponentItem()
|
||||
{
|
||||
int slotRoll = UnityEngine.Random.Range(0, 3);
|
||||
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
|
||||
RarityType rarity = priceRow != null ? priceRow.Rarity : RarityType.White;
|
||||
|
||||
switch (slotRoll)
|
||||
{
|
||||
case 0:
|
||||
return BuildRandomMuzzleItem(rarity);
|
||||
case 1:
|
||||
return BuildRandomBearingItem(rarity);
|
||||
default:
|
||||
return BuildRandomBaseItem(rarity);
|
||||
}
|
||||
}
|
||||
|
||||
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity)
|
||||
{
|
||||
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
|
||||
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
return new MuzzleCompItemData
|
||||
{
|
||||
InstanceId = _nextTempInstanceId++,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = rarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
|
||||
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
|
||||
DamageRandomRate = config.DamageRandomRate,
|
||||
AttackMethodType = config.AttackMethodType
|
||||
};
|
||||
}
|
||||
|
||||
private BearingCompItemData BuildRandomBearingItem(RarityType rarity)
|
||||
{
|
||||
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
|
||||
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
return new BearingCompItemData
|
||||
{
|
||||
InstanceId = _nextTempInstanceId++,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = rarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
|
||||
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
|
||||
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
|
||||
};
|
||||
}
|
||||
|
||||
private BaseCompItemData BuildRandomBaseItem(RarityType rarity)
|
||||
{
|
||||
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
|
||||
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
||||
return new BaseCompItemData
|
||||
{
|
||||
InstanceId = _nextTempInstanceId++,
|
||||
ConfigId = config.Id,
|
||||
Name = config.Name,
|
||||
Rarity = rarity,
|
||||
Endurance = 100f,
|
||||
Constraint = config.Constraint,
|
||||
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
|
||||
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
|
||||
AttackPropertyType = config.AttackPropertyType
|
||||
};
|
||||
}
|
||||
|
||||
private int ResolveRandomPrice(RarityType rarity)
|
||||
{
|
||||
for (int i = 0; i < _shopPriceRows.Count; i++)
|
||||
{
|
||||
DRShopPrice row = _shopPriceRows[i];
|
||||
if (row != null && row.Rarity == rarity)
|
||||
{
|
||||
int min = Mathf.Max(0, row.MinPrice);
|
||||
int max = Mathf.Max(min, row.MaxPrice);
|
||||
return UnityEngine.Random.Range(min, max + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
|
||||
{
|
||||
return new IconAreaContext
|
||||
{
|
||||
Rarity = item.Rarity,
|
||||
ComponentSlotType = item.SlotType,
|
||||
Color = IconColorGenerator.GenerateForComponent(item)
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildTypeText(TowerCompSlotType slotType)
|
||||
{
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "枪口组件",
|
||||
TowerCompSlotType.Bearing => "轴承组件",
|
||||
TowerCompSlotType.Base => "底座组件",
|
||||
_ => "组件"
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildDescription(TowerCompItemData item)
|
||||
{
|
||||
if (item is MuzzleCompItemData muzzleComp)
|
||||
{
|
||||
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
|
||||
}
|
||||
|
||||
if (item is BearingCompItemData bearingComp)
|
||||
{
|
||||
return ItemDescUtility.BuildBearingDesc(bearingComp);
|
||||
}
|
||||
|
||||
if (item is BaseCompItemData baseComp)
|
||||
{
|
||||
return ItemDescUtility.BuildBaseDesc(baseComp);
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private static BackpackInventoryData WrapSingleItem(TowerCompItemData item)
|
||||
{
|
||||
BackpackInventoryData inventory = new BackpackInventoryData();
|
||||
switch (item)
|
||||
{
|
||||
case MuzzleCompItemData muzzleComp:
|
||||
inventory.MuzzleComponents.Add(InventoryCloneUtility.CloneMuzzleComp(muzzleComp));
|
||||
break;
|
||||
case BearingCompItemData bearingComp:
|
||||
inventory.BearingComponents.Add(InventoryCloneUtility.CloneBearingComp(bearingComp));
|
||||
break;
|
||||
case BaseCompItemData baseComp:
|
||||
inventory.BaseComponents.Add(InventoryCloneUtility.CloneBaseComp(baseComp));
|
||||
break;
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private static List<GoodsItemRawData> CloneGoodsItems(List<GoodsItemRawData> source)
|
||||
{
|
||||
List<GoodsItemRawData> result = new List<GoodsItemRawData>(source?.Count ?? 0);
|
||||
if (source == null)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
foreach (var item in source)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.Add(new GoodsItemRawData
|
||||
{
|
||||
GoodsIndex = item.GoodsIndex,
|
||||
Title = item.Title,
|
||||
TypeText = item.TypeText,
|
||||
Description = item.Description,
|
||||
Price = item.Price,
|
||||
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
|
||||
IconAreaContext = item.IconAreaContext == null
|
||||
? null
|
||||
: new IconAreaContext
|
||||
{
|
||||
Rarity = item.IconAreaContext.Rarity,
|
||||
ComponentSlotType = item.IconAreaContext.ComponentSlotType,
|
||||
Color = item.IconAreaContext.Color,
|
||||
Icon = item.IconAreaContext.Icon
|
||||
},
|
||||
SourceItem = CloneSourceItem(item.SourceItem),
|
||||
IsPurchased = item.IsPurchased
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static TowerCompItemData CloneSourceItem(TowerCompItemData item)
|
||||
{
|
||||
switch (item)
|
||||
{
|
||||
case MuzzleCompItemData muzzleComp:
|
||||
return InventoryCloneUtility.CloneMuzzleComp(muzzleComp);
|
||||
case BearingCompItemData bearingComp:
|
||||
return InventoryCloneUtility.CloneBearingComp(bearingComp);
|
||||
case BaseCompItemData baseComp:
|
||||
return InventoryCloneUtility.CloneBaseComp(baseComp);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7f8df16c6f56467aa56bbd520d6f784e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1bb39e35f444d1d43bf281d289a39a3f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,136 @@
|
|||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class GoodsItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _typeText;
|
||||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
[SerializeField] private Transform _tagsParent;
|
||||
|
||||
[SerializeField] private TMP_Text _purchaseButtonText;
|
||||
|
||||
[SerializeField] private GameObject _tagItemPrefab;
|
||||
|
||||
[SerializeField] private int _index;
|
||||
|
||||
private GoodsItemContext _context;
|
||||
|
||||
public void OnInit(GoodsItemContext context)
|
||||
{
|
||||
_context = context;
|
||||
_index = context?.GoodsIndex ?? -1;
|
||||
|
||||
_iconArea?.OnInit(context?.IconAreaContext ?? new IconAreaContext());
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = context?.Title ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_typeText != null)
|
||||
{
|
||||
_typeText.text = context?.TypeText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = context?.Description ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_purchaseButtonText != null)
|
||||
{
|
||||
_purchaseButtonText.text = context?.PurchaseButtonText ?? string.Empty;
|
||||
}
|
||||
|
||||
RefreshTags(context?.TagTexts);
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
_index = -1;
|
||||
_iconArea?.OnReset();
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_typeText != null)
|
||||
{
|
||||
_typeText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_purchaseButtonText != null)
|
||||
{
|
||||
_purchaseButtonText.text = string.Empty;
|
||||
}
|
||||
|
||||
ClearTags();
|
||||
}
|
||||
|
||||
public void OnPurchaseButtonClick()
|
||||
{
|
||||
if (_context == null || !_context.CanPurchase || _index < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, ShopPurchaseRequestedEventArgs.Create(_index));
|
||||
}
|
||||
|
||||
private void RefreshTags(string[] tagTexts)
|
||||
{
|
||||
ClearTags();
|
||||
if (_tagsParent == null || _tagItemPrefab == null || tagTexts == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < tagTexts.Length; i++)
|
||||
{
|
||||
if (string.IsNullOrEmpty(tagTexts[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObject tagItemObject = Instantiate(_tagItemPrefab, _tagsParent);
|
||||
TagItem tagItem = tagItemObject.GetComponent<TagItem>();
|
||||
if (tagItem != null)
|
||||
{
|
||||
tagItem.OnInit(new TagItemContext
|
||||
{
|
||||
TagName = tagTexts[i]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearTags()
|
||||
{
|
||||
if (_tagsParent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = _tagsParent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Destroy(_tagsParent.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f1bbd7ef0a6648a45b413b62d3fcea48
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class ShopForm : UGuiForm
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{
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RefreshGoodsItems(context?.GoodsItems);
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base.OnOpen(userData);
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RefreshUI(context);
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return;
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Loading…
Reference in New Issue